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Xardoz

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Posts posted by Xardoz

  1. On 07/03/2022 at 23:29, ExCrafty said:

    @Xardoz, I think you're showing your potential age there, with that user name.  :)  Shaun Connery would be pleased.  :) 

    ...... And yes, I'm showing my age as well.  :P 

    Haha, I'm maybe not as old as the movie, but not too young too :) Glad to see some people got the ref ;D
    Age is in the mind, never think something else ;)

    Concerning topic, I came back to report that someone seems to have found where the issue was from, and someone else a potential fix !

    https://github.com/OpenRCT2/OpenRCT2/issues/7490#issuecomment-1124345417

    I'm very happy to see this issue potentially finally solved :D


     

  2. 19 hours ago, cparkes92 said:

    I have OpenRCT2 already downloaded (an older version). Do I just download the launcher or do I have to delete my current downloaded version first?

     

    18 hours ago, Deurklink said:

    The launcher should always (automagically) download the newest version for you.

    To clarify as much as I can (in case it could help) : if you download the launcher and use it, you don't need to download/install manually other files, so you can delete your current downloaded version of OpenRCT2.

    When you'll launch the launcher, it'll look if the gamefiles are installed and up to date, if not, it will download & install automatically the latest version and let you launch it when it's done.

    • Like 1
  3. 3 hours ago, Deurklink said:

    Someone created a heightmap for Group Park 7. It's basically just an image, where the color tells the map generator how high every tile is. After that the map was painted with different colors of sand and rock, and trees were added.

    After that we just keep adding cool stuff and trying to impress one another until the park is full. :P

    Oh ok :) So it's a custom map... I never created one in RCT :P  Is there a place where there are interesting ones/good scenarios ?

     

    2 hours ago, X7123M3-256 said:

    Yes, it's accessible from the cheat menu. It allows you to edit the map size, land ownership, and other things.

    Thanks, that's the other part of the info I was missing ;) I just took a look : you can unlock all researches of the level too, "forget" about money, etc... very interesting !

  4. 5 hours ago, Nubbie said:

    [..] and opening a issue on GitHub is easier to let developers see what you suggest

    So, we post suggestions in the exact same way as issues ? In the issue section ? (it's just to be sure to do things properly)

  5. Ok, I'm reviving this topic (and will certainly do again if I have some other "dumb" questions :))...

     

    I always played only scenarios in all the RollerCoaster Tycoon games. And OpenRCT2 makes me wonder... "how" are you playing OpenRCT2 ?

    I see the thread "Group Park 7" for example [which seems impressive] :

    : what is the map used ? A user created the map ? Is there a sandbox mode ? I saw that there is a random map generator, that sounds awesome !!

    Are there any tips/things to know/advices you would like to give concerning it, concerning game possibilities in OpenRCT2 ?

  6. 12 hours ago, Eld0r said:

    It would be nice to have a version selection in launcher. (maybe for the last 2 days like on the website)
    So game restarts (for whatever reason) will not force a update.

    It would be nice to

    - have the possibility to disable automatic update

    - to see what is (what are ?) the latest(s) version(s) available and from when it is

    - to have a button to update manually.

    (simply suggesting to complete your idea)

    • Like 1
  7. 15 minutes ago, X7123M3-256 said:

    Specific vehicles can disallow certain track pieces that would otherwise be available. This is most prominently used on the hyper and hyper-twister coasters, which do not allow inversions despite the fact that the track they run on does have those pieces. Using this cheat, you can overrides this restriction and build inversions on a hypercoaster. But the track pieces were always there, the vanilla game just doesn't let you build them when you are using that vehicle type.

    However, in vanilla RCT2, the junior coaster does not have steep slopes. They are not merely hidden,  they are not there, and the game crashes if you try to use them. These pieces have been added in OpenRCT2. You enable them with the same cheat, but whereas inversions on a hypercoaster will work in vanilla, steep slopes on a junior coaster will crash.

    This is only relevant if you want your park to work in vanilla - in which case you should use a track merge instead. If you only need your park to work in OpenRCT2 you don't have to worry about which features are present in vanilla and which aren't.

    Ah ok, this is mainly an issue if you want to have compatible parks with vanilla, which isn't my case.

    I was only missing this tracks for replaying some scenarios of RCT1 with OpenRCT2 (because I'm building often Junior RC with steeptracks in RCT1), and since they were "implemented" in OpenRCT2, I was hoping to be able to use them in RCT2 scenarios thanks to OpenRCT2. And it'll be the case so it's great :)

    I didn't knew that for the hypercoaster !

    21 minutes ago, X7123M3-256 said:

    The junior coaster has and has always had the same pieces no matter what train you use, I was referring to the hypercoaster and a couple of other rides.

    Oh, ok !

    Thanks for the explanations ;)

  8. Thanks both of you for answering :)

    1) I'm mostly thinking it's safe (& I have Kaspersky which I trust), it's simply that I've not a precise idea of how this works in the facts :P I was wondering if someone was supervising, or if it was only few "authorized" people who could contribute, or anybody.

    For forking the project myself... Ahah, I don't think I have the skills for that :P But if I've one suggestion, I'll share it :)

    2) Launcher sounds nice so :)

    3) I know well OpenTTD, and that's why I was asking : I never played the original TTD, and loved OpenTTD, but was always wondering how close to the original game it still is. This kind of project can easily loose "its roots", and I love RCT spirit & gameplay. And even if it'll always be compatible with RCT2, the game design/balance may be different and so vanilla game may be "broken" in a way (a scenario is a bit of a puzzle with constraints). That's the hard balance between improving the game with the open version and staying close to the original.

    I really love RCT1 and even if I love RCT2, I don't love it as much as 1. But I must say that after trying OpenRCT2, there are good chances I'll love RCT2 a lot more through it :) So as long as the game has his original feel and can use vanilla assets, that's really great :D I'm rediscovering RCT2 thanks to OpenRCT2, and this is really awesome :)

     

  9. 22 hours ago, Deurklink said:

    Hello, welcome to our community :) Feel free to ask any questions or show off your parks.

    :D

    Okay, thanks :)

    I saw a bit the park you're doing on a moon theme... Mines are a lot more messy and chaotic, I'm not sure it's really worth it to show them xD But maybe one day, why not :)

    3 hours ago, saxman1089 said:

    Welcome!

    Thank you :D

  10. 22 hours ago, X7123M3-256 said:

    [...] But it's worth pointing out that these track pieces were all present in vanilla - they are just not used by the specific vehicle type. The steep slopes on the junior coaster and inversions on the dive coaster are OpenRCT2 specific, and don't work in vanilla.

    That's what I wanted to know : if it was allowing something "new" compared to the base game.

    But I don't understand : "they are just not used by the specific vehicle type" ? Because the "basic" vehicles (Ladybirds trains) are compatible with steep tracks in RCT1 so I'm a bit confused : you wasn't needing a specific train ?

    10 hours ago, jensj12 said:

    Cheats once remained active while switching games, but some cheats may lead to unintended consequences (like disable clearance checks). Cheats are planned to be saved in the save, so loading a park will enable the same cheats as when you saved it. Just wait for a new save format and cheats will be properly saved again. May still take a few months or even years though.

    Okay :) I prefer to avoid unintended consequences when possible ;)

    And there's no hurry at all, that's really not a big deal here :)

  11. When I select the option "Display text in banners in uppercase" (like in RCT1), the accented letters are left in lowercase :P

    Which leads to not really aesthetic things like :

    Manège -> MANèGE

    Fermé -> FERMé

    etc...

    Hope something can be done for that :)

    Edit : if I can help, don't hesitate to ask ! (I'm using the latest build OpenRCT2-0.1.2-develop-91589f5-windows-x64)

  12. 1 minute ago, Deurklink said:

    OpenRCT2 is based on the RCT2 engine, which didn't allow the steep pieces on a junior coaster. So in order to see them, you need to use a cheat. It's very easy to do this in OpenRCT2, however :).

    Okay :)

    I thought it was implemented "by default" when I saw the page I linked, that's why I was a bit confused ;) Is there a way to keep cheats always on ? (like an "usual" option ?)

    On 19/12/2017 at 23:45, Deurklink said:

    In OpenRCT2, go to the cheat menu, then go the rides tab, and click the box 'Enable all drawable track pieces' :)

    I followed your instruction and it's working great :) Is this allowing only this specific tracks for the junior RC, or are some other coasters affected ?

    Thank you very much for the answer & the help !

  13. On 19/12/2017 at 22:59, Batchman said:

    While I love some of the changes that came with RCT2 (and even more with OpenRCT2), there are also some I wasn't so fond of. Some of the rides that were made more flexible, and had more track options added on to them were great! Some of the tracks which lost flexibility, not so much.

    In RCT1, the Junior Roller Coaster was able to do level to steep track transitions. In RCT2 (I assume) and OpenRCT2 it can't. I realize there may not be much chance, but no harm in asking ... can OpenRCT2 eventually add these level to steep transitions back in (kind of like wild mouse tracks.)

    Have some very nice RCT1 compact layout coasters that I've developed a fondness for that I just can't use on RCT2 because of this change, and I'd like to get them back.

    Concerning steep tracks for Junior Roller Coaster : is it normal that I can't access to them, except when I activate cheats ?

    I saw here https://github.com/OpenRCT2/OpenRCT2/wiki/Changes-to-original-game that it has been included ("steep inclines for the Junior Roller Coaster"), but like I said, I can't see them if I don't activate cheats ?

  14. This is the first time I'm looking a bit at an open project in an early stage like this one, and I have some questions, due to my newbiness :P So sorry if they sound really dumb ^^"

    1) Can anyone post an update of the project ? Is it "safe" ?

    2) What do you advice : download the launcher and let it full rights to download what it wants, or download manually each update ?

     

    3) Concerning OpenRCT2, I must say that I'm really pleased to see this project, but I'm a bit "afraid" too : afraid of loss of spirit of RCT1&2. I'm not saying it's the case yet ;)  I'm simply wondering for the future : what's the spirit/goal behind ? Using RCT as a base for an open RCT game which would have it's own "rules"/balance and spirit ? (= becoming it's own game) Or will the project try to stay in the tracks of RCT1&2 with some limited evolutions ?

    That's all :)

  15. Hi everyone ! :D

    So, I'm a huge fan of RCT1 since I discovered & played its first demo before it was even released (I played it A LOT). I'm still as much addicted & fan as first day :)

    I love the serie, but the first one... is one of my all-time favorite games ever :D I now own the games on GOG and play them regularly (RCT1, 2 & 3) especially the first one because it's the one I love the most.

    I saw some people talking about this project in a good way on GOG... and here I am. I must say it's very interesting & promising, so keep up the good work everyone and thanks to all contributors ;)

    • Like 3
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