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imlegos

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Posts posted by imlegos

  1. Yeah, one thing i hope for in RCTW is the ability to use regular prefab peices in addition to the new node system. so we can build it the way we want, i also wonder if compatibility with RCT2/3 rides like 3 had for 2, and 2 had for 1. not likely though, as this seems to remove the grid aspect.

  2. Now i think of it, that's not a bad idea. it would probably work on some kind of multiplier like year 2=1.1x normal price, then year 3=1.2x normal and so on.Auto-renew can also be deactivated in the maintenance tab maybe?(If the above isn't understood, ride price+.years built. Ride price=how much it costs to build from the ride menu if track is save)

  3. Hello there, i decided to put this down because i'm not sure if it's noted yet, but since the game's release, there has been a small graphical bug with the maze ride. This bug causes guests to walk through a part of the maze that appears not to be possible. To create this, you need to build a maze, then you need to have 2 walkable spots with a hedge spot between them (Square not wall) you then move to this spot, but not while making the pathways, then make the pathway to one of the spots. if done correctly, guests can walk through this spot which looks like a hedge.

  4. That works, but you can also run it, build the rides, then convert the save into a scenario using the tool under the toolbox on the main menu. (Should be called convert saved game into scenario) this will allow you to reset the budget and date i believe, meaning you can start the scenario in no cash mode, then build all the rides, then set it back to cash.

  5. It is the year 2002, a man has inherited a large, empty, castle. he decides it would be a great place to build a Medieval style theme park. And so, he gets to work. First he places a few stand selling maps, hot dogs, and sodas. He also builds a restroom nearby. Next, he built a simple carousel outside of the walls, near the designated entrance. What will become of this man's new endeavor?(Slight problem, i can't paste screenshots into this part...)

  6. Development build has a multiplayer functionSorry about getting to you late after you replyAnyway, set the download to development builds in the launcher settings. then if you look below the normal icons, there's a multiplayer button.

  7. Hello everyone, i'm imlegos, and RCT2 was the first PC game i ever played, it's been a long time since then and i'm glad this project exists so we can relive the good ole' days of park management. I also sorta feel lonely and would like someone to build a park with... Steam can be found here: imlegos (Profile pick will be same as this one)(Look below for my steam availability) Anyway, feel free to ask me to play with you.

  8. You could have tried to do it... but i guess i can find the answer to this.EDIT: The RCT1 style HAS this already. so this post was completely pointless.

  9. Hello there, i've been playing this a bit, and i decided to finnaly post about this: The music is played on the same audio channel as all the other sounds, and all it's slider does is change it's volume in comparison to the rest of the game's sound, this sucks because i would actualy like to have the music play louder then all other sounds, but as of currently, this is not possible as it can only go as high as the regular volume.

  10. (POST EDIT) 3. When launching the program, the Chris Sawyer logo and the RCT2 logo will flash and have slightly messed up pallet. also, when re-sizing the window during the intro, the top right corner glitches up and shows what would be there when the menu appears (A guest and option button).

  11. Hello there, i installed the new testing version, and i found some bugs fairly soon.1. All special track pieces are available from the menu even when they shouldn't be (Helix on a upside down section).2. Path Decor items do not have a working ghost version when placing.

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