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GigaG

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  1. Large loops on woodies seems like it'd be a rather balanced trick, as it has the loop sprites and it helps with building large SOB-type coasters. While using the Steel Twister segments might look slightly odd, the normal loop segments already look like steel coasters, so no problem there. I presume this could be done much like it was implemented on dive coasters?
  2. Could OpenRCT2 implement an "Object List Refresh"? Some sandbox/NEDesigns-style builders might like the ability to throw an object in their Objects folder and have it show up without restarting the game.
  3. The server that I play on has been having many issues with the newer builds in general. This particular issue is so severe we have to disable littering on an otherwise (usually) legit server. (And we still have the annoying cacophony of vomiting guests.) We also have issues with a client crashing if you rename a ride anything more than a certain length and crashing if you demolish a ride while still constructing it. For the rename issue (or perhaps the demotion issue; forgot exactly which one I noticed the Task Manager with), the issue seems to be a memory leak of sorts, as when I went to the Task Manager to quit the game I think I noticed it taking up a whopping 6GB of RAM.
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