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About Sp0ngeb0b

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  1. I started this park back in 2011 as a normal RCT2 campaign game but couldn't stop expanding it after the scenario goal was reached. I even did some Hex editing to get rid of the park borders; yeah, that was before the OpenRCT2 days Over the years I tended to launch up the game from time to time and add some stuff which was floating around in my head. When I discovered OpenRCT2 it was a new level of creativity, as suddenly things became possible I've not thought of yet. You can clearly see the history of the park with all attractions still standing (year 61 by now) and sure, it might look a bit unrealistic and thrown together in places, as I never had a bigger picture for it in mind. However, there are some real treasures there in my opinion, and some unique stuff you won't find somewhere else. Some big screens from all directions: . And some closeups: Jurassic themed section, with a long Inverted Coaster with a vertical lift hill and custom inversion. The white track in between is a water coaster with 2 stations. Underwater Gyrodrop and a shuttled steel twister coaster with track switch in the vertical part and "splashed" end brake. Niagara Falls replica at the lower part with splash boats dropping 30m inside the waterfalls. There's a mine train coaster inside the mountain aswell (crossing the waterfall). The upper part is my latest creation; a dual launched hybrid coaster. The first launch is quite moderate into the banked right turn followed by a short track with 2 inversions, a helix and small hills into a lift hill. From there into a vertical loop and all the way back, getting prepared for the second launch. This one ends in a section borrowed from the air launched coaster, climbing the vertical hill and then sending passengers for a real ride (65m drop) : I also ended up creating a full sized mountain, coming with a fitting bobsled coaster, a flying coaster and a huge observation tower. Latter one can be accessed via an elevator, exited via a Mini Suspended Coaster, and also accessed via an Launched Freefall: I'm really proud about that Launched Freefall Shuttle. In fact, it's actually dual launched! It took me ages to get it working correctly, and it will in fact only run correctly when it's fully loaded. Otherwise the second launch will fail, the vehcile will move slowly to the top and then launch from there into the orbit For better understanding check out the video: 2019.06.06-00.27.mp4 Now these are some of the highlights. If you want to see more, try out this save file: BotanyBreakersBySp0ngeb0b.sv6
  2. First of all, I would like to say 'Hello' to all you RCT maniacs out there - I was really amazed to find an open source development of this old treasure. I've enjoyed this game back when I was a child and still launch it up every now and then. Second of all, this is not really about new 'custom' content, but more about a thing I found when discovering all the new possibilities with openRCT2. However, I haven't seen this idea posted anywhere, that's why I want to share it with you. The whole idea is about replacing the default chairlift with something more exciting and representing up-to-date concept. Especially regarding the transport-Capacity - instead of having the 2 persons chairs, imagine a lift system with 16 peeps per gondola! Something similar to this picture: This is indeed possible in openRCT2; however, it requires quite a bit of work. First of, you want to have the actual gondola - fortunately, the Elevator Car is perfectly suited for this: With the correct cheat activated, you can change the chairlift cars to the elevator car. However, you'll notice that the car itself is almost the size of one whole square cube unit; this wont look good with the default chairlift track. Besides that, the car will not be able to turn at the chairlift stations and crash. Now, the idea is to use a different track than the chairlift for the actual gondola; using the Monorail turned out to give good results: By deactivating the clearance checks, and building an additional cablecar track two units above the monorai track results in the optical effect of the elevator car beeing connected to the two ropes. You'll probably know where this is going now; build the monorail track as a loop between two (or more) stations, cover it with the cable car track and then make the monorail track invisible: That's basically it. It will already look and function like you would expect a real gondola lift to do with free choice of number of gondolas and timing. You'll probably want to make it look more realisting though, by building own supports and probably some better stations. Even corners are possible: You can grab the example park from the last two screenshots here: gondolaLift.sv6 The most time consuming work is definitely making the monorail track invisible via the Tile Inspector; I haven't found a proper way yet to instantly hide ALL track parts by the click of a button. If you are aware of a method, please let me know! I hope this might be useful for some of you; have a great day! Sp0ngeb0b
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