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DCMeGaMaxX

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Posts posted by DCMeGaMaxX

  1. 7 hours ago, imlegos said:

    @Nubbie I think what he meant was without perms, and client only; /block Annoyance /unblock Annoyance

    Doing this would remove this player's messages from your chat.

    That is what I was thinking. This is useful when a troll or someone else gets on a server and starts spamming messages in chat, and the moderators of said server are not currently online.

    EDIT:

    Here's another one. Enable/disable cheats while in the scenario editor. This hectically counts as an issue because zero clearance is automatically on when in the scenario editor. When you place a park entrance it glitches out.

    • Like 1
  2. 3 hours ago, BlazingEmpireHD said:

    Looks great so far! Where in the world did you get that "dragon" coaster? it looks cool!

    Wacky Worlds expansion pack.

    Unnamed park 2016-08-11 04-23-45.png

  3. 38 minutes ago, YoloSweggLord said:

    Nice ideas, but I feel the character limit would work better if chat messages had overflow, e.g. When the characters run out of space they continue onto the next line.

    I do like that idea better.

  4. This list contains ideas I came up which adds features to ORCT2.

    Multiplayer ideas.

    • Ability to block a player in chat.
    • Show the last 5 actions did the player do, and more specific actions (ex. Delete ride (Twister roller coaster 1).
    • Change the name color per group. If a player is in a group that has the name color set to green, The player's name in chat is also green.
    • A limit to how many characters are in a chat message, so a message don't go all the way across the screen.

    Terrain generation ideas.

    • A setting that will change the tree type depending on the altitude.
    • A setting that will change the tree density. (Low density - very few trees. High density - lots of trees.)
    • A setting that will change what trees will be generated.

    Random ideas.

    • A setting that will change the name of the ride to it's "classic" name so Twist 1 will be called Scrambled Eggs 1.
    • When viewing the ride list. You can see who built what ride.
    • Like 2
  5. Hello, on our server people were heavily using trackitecture on their coasters. That caused the server to reach the ride limit. (255 rides and stalls to be exact) Even tough the majority of the rides on the server were roller coasters. People were using up to 10 different coaster tracks as trackitecture which caused us to reach the limit pretty quick. So, I've made a tutorial to reduce the amount of trackitecture from 10 to 2.

    I made a basic Giga Coaster. I'm calling it "Tutorial Coaster" This is the only ride in the park, so it used 1 slot of the 255 rides available.

    yb3EkEF.png

    First, we're starting with a catwalk. You can use a multi-dimension coaster lift, but we're gonna stick to a path so we don't use up a ride slot. You're gonna need zero clearance for this.

    fyzUdn2.png

    When you finished that, add scenery so you can get rid of those path supports.

    UOxFghp.png

    Second is the station. This is where we're going to use 1 coaster, so now we used 2 slots out 255. Pretty nifty, huh.

    We will build the walls with scenery. We'll use it for the roofing.

    JHq384X.png

    Okay, once you built your walls, now it's time to add the coaster... I mean roof. Again, this is the second coaster in the park, and the first trackitecture coaster.

    FSqLVu6.png

    Start building your trackitecture as you would SO DON"T BUILD STATIONS.  People normally do is they create a new ride after they finished the first piece, that's not we're doing. Look at the next picture below...

    ws5m3Hr.png

    You see I went back to the fist piece and added a little u-turn behind it (in purple), so I can build adjacent to it without creating a whole new ride which will use up a 3rd slot. Once you've finished with the second piece, delete the purple pieces as shown, but don't delete the pieces you want to keep as your roof.

    5f50FC2.png

    Keep doing this. Make sure you delete the purple pieces as shown in the picture.

    eLGZ96y.png

    Around the corners. Keep deletin' purple.

    4zCd8nB.png

    Good, you got the roofing down.

    HFTAXXM.png

    Now go check the ride list. What do you see?

    0JXS4rZ.png

    If you didn't used the method that I showed you. You would've used up 10 slots out of 255 rides (11 counting the coaster in operation). Now time to add scenery.

    BspSjFI.png

    Next up is the station transfer. This is completely optional, but we're gonna do it anyways. We're gonna still use 1 slot. Start building another coaster next to the operational one. Delete any purple you see, but don't delete that s-bend.

    n1834Av.png

    Now it's time to add scenery.

    DKK8I4Y.png

    Great, you finished the coaster. We used up 3 slots in total 2 for trackitecture.

    0NbiD6B.png

    This is just a basic tutorial, you can make more advanced structures than this with 1 coaster for trackitecture.

     

     

     

     

     

     

    • Like 6
  6. I've worked on a Micro Park for the past 3 hours and here it is. I've also put the objectives too.

    -To achieve 900 guests in your park by the end of year 3 with a park rating at least 600-

    I got 1,152 Guests.

    XcdW7Ra.png

    C4pz2I3.png

    • Like 1
  7. 8 minutes ago, Wuis said:

    Looks really cool now! Especially the trees at the merry-go-round <3 <3 .o.

    That's a circus. The merry-go-round is in the brown building in the front of the park

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