delphi Posted July 24 Share Posted July 24 (edited) Hello, I first noticed this happening on the "Millenium Mines" scenario where suddenly a load of puke appeared by the ride exit. So I created a test file in Forest Frontiers (which ive attached). I created a miniature railway with 15 circuits and made it free, used the "Large Tram" cheat and placed a No-Entry sign by the entrance. As you can see by the image, a huge amount of guests get extremely sick seemingly out of nowhere, and I cant work out why it's happening. I have tracked guests entering the ride with 0 nausea and then leaving the ride very sick, so it's definitely the miniature railway. What I think contributes to it is increasing the circuits mid ride, but I'm not 100% sure. EDIT: For clarity, the ride has a very low nausea rating of almost 0 Forest Frontiers SICK.park Edited July 24 by delphi 1 Link to comment
delphi Posted July 24 Author Share Posted July 24 (edited) UPDATE: The video below shows a guest with a low nausea tolerance getting progressively sicker. With enough laps, their nausea will get maxed out https://streamable.com/yqewkh Edited July 24 by delphi Link to comment
delphi Posted July 26 Author Share Posted July 26 (edited) UPDATE: Seems like this isnt just limited to miniature railways... Edited July 26 by delphi Link to comment
LanceKing2200 Posted July 31 Share Posted July 31 I'm getting this too, v0.4.12, Amity Airfield, long monorail around the park causes ~25% of guests riding it to become max Nauseated and Hungry over the course of the ride. Amity Airfield sick monorail.park Link to comment
Gymnasiast Posted August 8 Share Posted August 8 There is a bug in v0.4.12 where rides that lack test results cause high nausea. This should be solved in v0.4.13. 1 1 Link to comment
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