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Multiple Coasters not syncing in develop build, but works in release?


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Posted (edited)

Hi,

 

I'm noticing a difference in how syncing coaster stations behave in release vs develop builds - in release, it's possible to have several adjacent stations syncing at once, for example six (or more). But in develop, it seems that the rides form "pairs", so that the first two in any number of adjacent stations sync together, then the next two, etc. The function of syncing several rides at once is necessary for a park that I'm releasing soon, and I can't count on all viewers to be using the release build - any hopes that the develop version can soon be made to work in the same way as the release build?

Edited by Splitvision

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