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Alabastine Funland! Timelapse videos


Alabastine

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Posted

Hello!

I wanted to start making a very large "mega park" based on Wilderdude national park with quite some attention to scenery and decoration.

Since I really enjoyed watching Fluxtrance's timelapse videos I decided: why don't I start making timelapse videos myself? So that's what I did.

There is only two videos out now but more to come! They will be added to a youtube playlist. The third video will probably be a twister coaster I am working on now.

I thought people on this forum might be interested (I am also using Openrct2, but no custom scenery) and if any of you have suggestions or advice, about the music, video format or park itself, please let me know!

I look forward to your reactions and have a nice day!

The playlist:

  • Like 4
  • 3 weeks later...
Posted (edited)

Though everything to the mid course block brake is fantastic, the end seems a bit rushed and if I am going to be honest, the underground section even a bit lazy. I kinda get that the ride can't be too long but some tight turns would have already done it, and even if, you didn't have to let the ride go so far away from the station. The beginning sells me enough that I still like it, but if I had made the video, I wouldn't even show the straight underground section. 

The rest of the park is very cool, so props on that! ;)

Edited by Wuis
  • Like 1
Posted

Thanks for the feedback Wuis! I know the straight underground section is boring, but if you have seen the entire video you know I tried pretty much everything to get it back to the station in a cool fashion, however the intensity would always go red (even with just some turns), ruining the excitement rating as well. In the end going straight back was the only valid option to keep the ratings in check and at that point I did not want to destroy the rest of the coaster since I was very happy with it.  

I could have built the coaster closer to the station that is true, however when I started building it I didn't expect the intensity to go mental at just this length.

I do still agree so I might try to fix this in the future, but for now I am happy with the way it is. I hope you are going to like the next coasters whenever they go online!

 

  • Like 1
Posted (edited)

Apparantly "The future" is a very relative term and I did reconsider the straight tunnel section, the most simple option actually did keep the intensity in check: add a hill. The intensity is now 9,98 while 10,00 is considered too high (9,90 before). 

Again I am glad you pointed this out Wuis, since I think the coaster is definitely a tad nicer now, and I probably would have left the straight tunnel there if no one said something about it. Thanks!

Edit: The Improvement video is now online

Teaser:Teaser.thumb.png.0153f6a1deca8b6c7ae8c8c3f2628e32.png

Edited by Alabastine
  • Like 2
  • 3 weeks later...
Posted

A new Rollercoaster has been completed...

Despite what common sense would suggest, I decided to go for the terribly rated stand-up coaster, just because I like the way it looks.

This time I chose to go for a bit of a medieveal-castle theme and I like the way it turned out, timelapse and onride video has been added to the playlist, but here is a teaser for you guys:

 

Black-White Knight.png

  • Like 2
  • 1 year later...
  • 1 year later...
Posted

After another year of hibernation, Alabastine Funland is back alive! I've uploaded 2 videos, building an S&S inspired launch coaster and the central monorail station. The expansions are somewhat modernly themed akin to "Blitz", and are located close to the entrance square. Also a trebuchet was added to the Red-White Knight castle.

https://www.youtube.com/watch?v=2rEgdeACU6o

https://www.youtube.com/watch?v=hLwVBlyuUXw

Hope you enjoy!
Spoiler:

 

Ep8Thumb.png

  • 3 years later...

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