Mats Posted October 22, 2016 Share Posted October 22, 2016 (edited) I'm currently having an issue that has bugging me for a while now. I have built a new coaster in my park, opened it, loads of guests getting hyped to ride it, but then get stuck in a certain area, and complain about the park being too crowded. This is my ride, in its prior position. And this is the crowd who cannot find the ride. After this happened I thought it had to do something with the path leading to it would be too confusing, so I decided to move it to the other side of the park. Its new location of which I thought should be easy to reach And then this happened. My guess it has to do something to do with the queue line since having it like the picture above fixed the issue, but of course, doesn't look too good. If anyone has more knowledge about this, please let me know what could be the best thing to do in this situation! Edited October 22, 2016 by Mats spelling 1 Link to comment
zaxcav Posted October 23, 2016 Share Posted October 23, 2016 (edited) What build of OpenRCT2 are you using? There have been several, separate improvements to the peep pathfinding in recent weeks, with some being merged a couple days ago and the latest fix submitted only today (not yet merged into the builds). Even so, the path finding still has limitations which won't be resolved until it's completely rewritten using a better approach. If you provide a savegame I can investigate to see if peeps are getting stuck where they shouldn't or if there is some other problem in the park causing problems for the peep pathfinding. Edited October 23, 2016 by zaxcav 1 Link to comment
Mats Posted October 23, 2016 Author Share Posted October 23, 2016 I am amazed updating to the latest version actually fixed the issue on both situations Cheers for that Link to comment
zaxcav Posted October 24, 2016 Share Posted October 24, 2016 20 hours ago, Mats said: I am amazed updating to the latest version actually fixed the issue on both situations Cheers for that It's always good to get such feedback. Makes the effort the devs and other volunteers put into fixing things worthwhile :-) Link to comment
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