HtHNightwolf Posted June 5, 2016 Posted June 5, 2016 Hi folks, I am trying to host a game on my Lubuntu 15.10. I had to install a bunch of libraries even after following the install instructions but I think something still isnt right: When I host a multiplayer game, any client does see it as this dark red marked game: Network version: *none shown* The console says while hosting: Error .../TcpSocket.cpp:148 (Listen)]: IPV6_ONLY failed .92 Ready for Clients... ALSO lib pcm.c:7905:snd_pcm_recover) underrun occurred Can please anyone help? When I host the came with Windows, my Linux can join as a client. I assume it has something to do with missing or wring libraries? The documentation about what Libs I need and how I install them is ... not complete so say the least. Plus I am a Windows Administrator, I need step-by-step-howtos if it comes to Linux
HtHNightwolf Posted June 5, 2016 Author Posted June 5, 2016 Some weird addition. When I host it using Wine (I thought it might be the ultimate workaround) then I get the same: The Network Version is not shown to the client. When I try to join I get to 63KB than I am thrown out.
dVoo Posted June 7, 2016 Posted June 7, 2016 Quote When I try to join I get to 63KB than I am thrown out. The error is known, but there is still no solution for it. It occurs between linux host and windows client. Hosting on windows works fine, or choose a older commit (with network version 0.9) (actually i don't know which commit isn't affected)
HtHNightwolf Posted June 21, 2016 Author Posted June 21, 2016 Why does it occur then when I host it with WINE? I mean then it IS a windows .exe hosting the game afaik
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now