HtHNightwolf Posted June 5, 2016 Share Posted June 5, 2016 Hi folks, I am trying to host a game on my Lubuntu 15.10. I had to install a bunch of libraries even after following the install instructions but I think something still isnt right: When I host a multiplayer game, any client does see it as this dark red marked game: Network version: *none shown* The console says while hosting: Error .../TcpSocket.cpp:148 (Listen)]: IPV6_ONLY failed .92 Ready for Clients... ALSO lib pcm.c:7905:snd_pcm_recover) underrun occurred Can please anyone help? When I host the came with Windows, my Linux can join as a client. I assume it has something to do with missing or wring libraries? The documentation about what Libs I need and how I install them is ... not complete so say the least. Plus I am a Windows Administrator, I need step-by-step-howtos if it comes to Linux Link to comment
HtHNightwolf Posted June 5, 2016 Author Share Posted June 5, 2016 Some weird addition. When I host it using Wine (I thought it might be the ultimate workaround) then I get the same: The Network Version is not shown to the client. When I try to join I get to 63KB than I am thrown out. Link to comment
dVoo Posted June 7, 2016 Share Posted June 7, 2016 Quote When I try to join I get to 63KB than I am thrown out. The error is known, but there is still no solution for it. It occurs between linux host and windows client. Hosting on windows works fine, or choose a older commit (with network version 0.9) (actually i don't know which commit isn't affected) Link to comment
HtHNightwolf Posted June 21, 2016 Author Share Posted June 21, 2016 Why does it occur then when I host it with WINE? I mean then it IS a windows .exe hosting the game afaik Link to comment
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