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Nat

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  1. Hi Y'all! As a foreword, I checked through the suggestions for these and didn't see them suggested, but I may have missed a thread or two. Anyway, what follows are some suggestions for the game. Background: -The current background is always the black 'void' color. It would be nice to have an option to change that color- say, to grass green, or sky blue, in the scenario editor. Even better would be an option for textured backgrounds, so that you could have the actual land textures, or image backgrounds, so that you could add entire rct landscapes around the build. -Adding an option in the scenario to make a scenario 'snowy' beyond 'cool and wet' in the climate selector would be nice. This should change the rain particles to white and have them fall slower so that it looks like snow. It might also have a bit of an effect on the efficacy of some stalls- increasing efficacy of things like coffee and soup stalls and decreasing the rate for things like fruity ices or ice cream, similar to the inverse effect that exists for hot climates. Underdeveloped rides: -Several rides and rollercoasters in RCT2 appear to be a bit underdeveloped. I'd like to suggest the following inclusions: Add the In-Line Twist to the Inverted Impulse Coaster, so that it can twist on both axes Add sloped turns to the Multi-Dimension Coaster Add steep hills to the Mine Ride Coaster, option to increase train acceleration Vertical Lift Hill and vertical track for the Heartline Coaster Rapids track for the Log Flume (Sloped rapids would be my suggestion if that were possible, tall drops look odd with this ride type) Vertical lift hill for the Mini Helicopters (they should be able to fly up!) Manual Brake mode from the Alpine Coaster as an option for the side-friction (since that's close to how they originally worked) Pneumatic Boosters and sloped banked turns for the Hypercoaster I don't know which of these would be feasible, unfortunately I'm not particularly well-versed in how this game is set up, but I think these could allow for more exciting and interesting parks with the (mostly) underused rides on this list. I do understand that some of these, especially for the Multi-Dimension Coaster, would be difficult due to the number of extra sprites needed, but I still think they would be worth adding to make a more complete experience. Finally, I'd like to suggest the following UI improvements: Default Chain Lift. Enables the chain lift button for the first track after the station. This is a New Player Experience feature, as it shows new players what the chain lift does and allows them to successfully build their first coaster without necessarily knowing all the parts of the coaster builder. Option to disable in the options menu. Search Bars. Add a name search to the object selector menu, inventions list, scenery builder and the ride builder menus in-game, which would help when there are many objects selected now that you can select functionally infinite rides and scenery. Custom Start-menu video UI. Add a UI which allows people to create custom start-menu videos, with a recording option that records the screen sans text boxes and a button on individual rides to save video of a train traversing the ride that can be added to the startup screen video. 'Randomize train color' and 'randomize track color' options. When 'different colors per train' is selected, show a button that allows you to randomize the color of the trains. A similar button should exist for the track colors, so that you can get random non-standard color combinations for the track. Multicolor support for signs and ride entrances. Using a trigger phrase and adding a color code should let you change the color of the text on these objects, similar to how it's done in other games. something like "#GREEN# Leap The Dips" changing the color of the text on the entrance to the ride to green. This could also affect their look in the ride options menu and the ride summary window. Crash sprite on derailment point. For rides that can derail, adding a crash smoke texture on the slope/turn where the ride began 'crashing' when the ride flies off the rails would save a lot of headache debugging the coaster. Sometimes a side-friction coaster on the other side of the park crashes and you have to kind of guess which hill was the issue. I think all of these things would be nice additions to the game as it is now, but I would be interested to hear what the thoughts are on the other side of this. Thanks!!
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