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JoshuaJacobs

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Posts posted by JoshuaJacobs

  1. On 05/03/2024 at 13:38, BEplayer said:

    I thought about the vertical boosters, and you actually can build diagonal boosters with chainlifts. Just unable the chainlift where you want the booster to be, and then you can set the chainlift spead really high to launch the trains.

    I hope this helped you a little bit. Would be incredible to see a recreation of Voltron! 

    Uuh right.. that is a super helpful idea actually...🤫
    Thanks!

    Voltron ... will be a challenge for many reasons probably!
    But there will be a way to fake things.

    • Like 1
  2. When I said that I ...

    On 28/08/2023 at 19:22, JoshuaJacobs said:

    ... started to create some custom assets to resemble key features of the Park. Will this be a slippery-slope to a huge timesink? Yes! ...

    ... I was not aware that this would get me into doing JUST other assets for OpenRCT2😅
    So no, no update on the Park, but i have done about 50 Objects for OpenGrapics.

    Also i am waiting for Diagonal boosters atm.
    And the additional pieces for the wild mouse coaster. That would get this Project going again :D

    • Informative 1
  3. Maybe one day the "surface texture" can be set by the hue of a hightmap pixel while maintaining value as height.

    Until then i wanted to link an older Post i made about the pipeline i use for height maps and real parks:

    Enjoy! Also super interested in hearing your thoughts.

  4. DiagonalBlockbrakes.thumb.png.a2c62eb015817b21f3a12f7351073ff8.png

    well:

    On 23/05/2023 at 15:28, JoshuaJacobs said:

    As there are so frequent ORCT2-updates in the past months (ty!), i had the feeling that some of my technical limits might just disapear and just gave it some time.

    This is one out of many examples why i am so glad, that this pearl-of-a-game gets so much love by the many people working in the back.
    Not only such great new additions and graphics but especially the dev People that are breaking limits to make features like this become possible.
    Again thank you very much for every minute you spent there - it brings joy!

  5. Well thanks for all of your interest - There is not an update yet.
    As there are so frequent ORCT2-updates in the past months (ty!), i had the feeling that some of my technical limits might just disapear and just gave it some time.
    E.g. some rides recently got new trackpieces and was hoping for the the Gigacoaster to recieve some new ones as well. But i might even find some alternatives for that i guess (besides switching track type and doubeling with a cosmetic track).
    But yea, stay tuned!

  6. Hi,
    this is my take on sharing a bit of a working pipeline that I came up with while working with a real park in ORCT2. Might be already in use and be just unknown to me since I am by far not as experienced as some people that are designing beautiful Parks in the game but I will talk about how I do it. (suggestions are welcome!)

    Crating real parks was impossible for me to do before the new safe format because of the limited park size. Real parks are huge. Marcel Vos made a wonderful Video about dimensions in RCT. https://youtu.be/wMbxkzbyW4E

    Intro
    Wanting to create a real park, I needed to figure out a way to reference the layout of rides/paths/everything to the real world. Having a detailed reference image in-game so to speak. The only way for this so far is to use an image in the world generation menu in the scenario designer. (Mabey some addon could be made, to color tiles according to an image. But that addon is not known to me.)
    This is the park i was working on so far:


    My Pipeline
    That's what I do: I open a huge screenshot of the park in Photoshop (or gimp) and redraw the rides with a digital brush.
    1.thumb.PNG.f3d4873bb2e48cdc874c351189005bc5.PNG

    Now I scale them down to a size where a pixel responds to approx. 3m (turn Anti-Aliasing off for clear pixels).
    2.thumb.PNG.bdec45498c9e1f5b4bf7e23458284a33.PNG

    Then generate a scenario with the result. 3.thumb.PNG.dde106646f8bed4558688dc06e456418.PNG

    I build my objects. Here I use secondary references like on-ride videos and eg. height stats of the real ride and transfer them to the final .park file. (copy-paste-addon; save rides. Then use tile inspector to place them in the correct position)
    4.thumb.PNG.3bbdfac60ce2c9c816e3f7484510e7ec.PNG

    More specific
    It is super hard to detect what bumps on the construction park are meant to represent. So I generate many different parks for different rides. Or path or buildings- etc. All use the same transformation and rotation so that they stay relative to the map edges. (super easy in Ps by using a "smart object" that can be edited).


    Rotation
    Some rotations of parks will work much better in an isometric translation. Do keep in mind that it is not necessary to have one edge of your park facing north. Mabey you need to shift some rides individually in place, losing on realism but making them buildable on a grid.
    To keep eg pathing consistent, there are tools in Photoshop to manipulate only small parts of your map with very uniform distortion (Puppet warp)


    Reference ideas
    Reference for me is Google maps, open street maps, google street view, official park plans, Ride stats on a wiki for height and number of trains, etc. also on-ride videos.
    Especially transport on-ride-vids contain beautiful detailed views of a whole park.

    Tell me how you take references and lets improve on this.

    Greetings
    Joshua

  7. Shure!
    thouse are the most relevant usable files. The picture you can see in my post is only a mockup of their combined states.
    I use many different .park files at the same time to work on different objects/rides ideas and am not at the point where combining them actually makes sense.

    Ist there a name for working in "layers" in the community? Would help me to do further research on other peoples pipelines.
    Greetings Joshua

    EURPark_SCENARIO_V52.park EURPark_SCENARIO_V35.park

    • Like 1
    • Awesome 2
  8. In the 70´s the Mack Family bougt this land as testing ground for their ride developement program.
    Decades later it became one of the most popular parks in europe.
    This is my work in progress attempt to build an up-to-scale version of it in RCT2. (Mockup of two .park files for work-in-progress reasons)14762777_Europaparkbearbeitung.thumb.png.05c9ae462a701d6fdbec4f11ee222f63.png
    Thank you Marcel Vos for explaining dimensions in rct.

    Here is another attempt on the Europappark by comiker91


    If you are interested i can share my park file with you.

    • Like 2
    • Awesome 1
  9. Hey there,

    this is Joshua.
    Been playing RCT2 since i was like 12 (mostly sharing the mouse with my sister :D).
    When i recently found our safefiles on our old computer i was hoocked again. And since i started to do graphic design in the meantime i now am trying to apply this new skill to my projects.
    Happy that openRCT is there to provide the necessary freedom for that.

    Have a great day fellow tycoons!
    Joshua
     

    • Like 1
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