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TheKillerChicken

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Posts posted by TheKillerChicken

  1. i am on to something here, it seems with renew rides with giving the squawkers $1,000 causes the rides to be flooded again, but not as much as it would be if it was just constructed. So in other words, the guests seem too stupid to use the ATMs always even right by every ride I have.

    • Funny 1
  2. It is a truly amazing project. I love how easy it was to set up on my windows PC and when I had my android phone. I also love how interactive the devs are, truly amazing as well. I kept hitting the 255 ride/staff and sprite limits on RCT2 for steam whereas this project has much higher limits.

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  3. What I find strange is my flat rides and go-karts stay popular regardless of cheats or not, or how old the rides are but the roller coaster popularity seems to die off within 2 years, or so. So what I should more specifically state is that I would like to see a cheat to keep roller coasters popular, if that is not asking too much.

  4. 3 hours ago, ExCrafty said:

    As for land size, I like doing large land areas too. But I've found that over a certain size I frequently get "Guests are getting lost or stuck". I think I've seen something somewhere that said about if it takes a peep 10 mins or more to get where they want to go, they get confused and do the "I can't find ???". This happened for me even before the increase in land sizes. Almost always, my pathing is straight forward, and queue lines are on main paths without peeps having to use another path to get to the queue.

    Well, that's what I find anyway.

    It appears that a park size of over 200x200-ish tiles gets peeps confused. ...... Stupid peeps can't even read a park map, or use a transport ride properly.  :)

    I see. That makes sense. I am using a path finding plugin right now called "pathfinding workarounds" but that does not help much. I downsized to 512x512 and going to keep my paths as grid-like and munimal junctions as possible and hopefully will get the zerg rush with the renew rides cheat again.

    • Like 1
  5. It seems like that the renew rides DOES work, but because my park is a 999x999, the guests seem to get lost after a certain point and cannot path find efficiently. I have just started playing again as my array had a crash (luckily the data was backed up) and I had to restore my games. Alrighty, I can only renew so many times (3-4) and then the guests do not zerg to the rides anymore. I thought rides being vintage would also work, but it does not (what does vintage rides do anyways?) I am in a small area, roughly 3x the size of Forest Frontiers and I cannot for the life of me to get them to get magnetised to the rides. Is there something else I am needing to do to accomplish this, or am I giving the guests pathAI too much credit for path finding?

    • Informative 1
  6. 8 hours ago, jfox21117 said:

    question - so what bearing does the pay park / free rides drop down have on the probability of park visitor's wanting to pay the default price or any price you charge on a ride?

    like for example, let's say I pick the option 'free park / pay per pride' option from the drop-down, and I have one of the default prices for the theater is $1.50, would they pay the price?

    reason why i i ask is because even when i had the option that they pay the park and pay per ride, they wouldn't even pay 10 cents for a gentle ride, whether it was the merry go round, the train - heck, not even the theater or fun house.

     

    Just curious

    There is a penalty with guests with pay to enter park, then pay for rides. I do not like it, to be honest. I personally use free entry to park - pay per ride as I seem to get the most profit from that setup. Just make sure to refurbish the rides frequently (2-3 years) to get the best bang for your profit. Rides also de-value over time, which will take a big hit on profits with pay to enter, pay per ride. The best way to make profit with pay to enter park is not placing Automated Teller Machines (ATM) so you can cycle through guests faster and make a lot of park entry profit.

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