Jump to content

AntonStengel

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by AntonStengel

  1. Appreciate the suggestion! But as you probably know, the financial report does not specify nor tally the final cost for a single ride. You run into a few problems when trying to calculate the cost of a ride from the financial report: 1) It lumps all construction spending together, so if you build multiple rides in a month there’s no way to differentiate. 2) If construction lasts more than a month, then the costs blur together. 3) As your park progresses, you’d have to remember the exact month and year that you built each ride.
  2. I'm new here and just wanted to say thanks. I first started playing Roller Coaster Tycoon 1 when I was just about 10 years old. I remember being mesmerized by this game, and I can actually credit it for my enjoyment of roller coasters today. I took a break from RCT for the past 15+ years. A few months ago, I got a wild itch of nostalgia, and looked into the reinstalling the game, wondering if it'd even still be supported. To my amazement, I found this amazing project, complete with all sorts of rides and features that I can always remember wishing were included. All this to say, OpenRCT2 is amazing, and the work you devs are doing is incredible! Keep it up!
  3. Would it be possible to program a line item into each ride's "income and costs" tab to show the ride's initial construction costs? As it currently stands, the game's "Total Profit" measurement is misleading, because it doesn't account for how expensive a ride was to build. Adding a measure of the initial construction costs would allow players to see when their rides break even, as well as which rides were really the best investments for the park. It also looks like there's currently room in the window. (Attached) Just something I've always wished was in the game, and OpenRCT2 does such an amazing job of making those features come true! Thanks!
×
×
  • Create New...