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CrazeDesk

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Posts posted by CrazeDesk

  1. 1 hour ago, jensj12 said:

    Which version of the game are you running? (Lower left corner of the main menu, please specify the exact commit hash)

    Additionally, try to update the game and check whether it still happens, I believe this was already fixed (it has been reported some time ago).

    just got the most up to date developer version and it's still broken. 

     

    the exact version is: vO.2.1-454 (38b26eO on Develop)

  2. 50 minutes ago, X7123M3-256 said:

    The giga coaster definitely needs inversions. Unfortunately, it's difficult to add them, and not for any technical reason - it's just really hard to make sprites that match the existing ones. I have a custom version of the Intamin track with vertical slopes, half loops and barrel rolls, and it looks OK as long as you only use custom sprites:

    intaminbarrelrolls.png.3f13a06d5b50942980ffe4ab551eafcf.png

    2

    question, can I get a download for the custom track? anyway, how do you make custom tracks?

  3. I just made a scenario and when I tried to save it, the save failed but when I checked the scenario folder the scenario was saved! when I tried to load it though it didn't work and it sent me back to the main menu. is there any way to save the file?
     

    I was able to load the autosave and everything was there but, all it made when I saved it was more broken files.

    Error Message: Save Scenario Scenario save Failed! 

    Schmutzig Clearing.sc6

    • Dislike 1
  4. 3 hours ago, jensj12 said:

    With some cheating, you can already build inversions with gigs coaster track (first build it and then switch track type). The only thing that’s needed are sprites to draw the inversion (it will just be invisible now) and probably also sprites for the trains. (Not even a new save format!)

    I know about that but, I think someone could make sprites that the developers could add-in in the next update. I would make them myself but I don't have any experience making sprites. 

  5. I don't know if anyone else has had this problem but, I was just making a scenario I just finished picking all the coaster types I needed and went on to pick other objects. when I clicked on the other sections there was nothing there. the only way I was able to see other things was by closing reopening the menu. but when I did this I was only able to see the section of objects the menu opened on.

    I'm using the most up to date developer version btw.

    also noticed the search bar would always have a question mark whenever I opened a new section.

    652499406_2018-12-1815-02-47.thumb.png.a90a077a445ae1b6b8e4f32e3d93dce4.png

    1722434605_2018-12-1815-02-32.thumb.png.b5ab3b5392ab6dc6f030ce7cc238402f.png

  6. I honestly think the Giga coaster could use inversions. sure you can use track merging but, isn't the same as using track pieces that fit the track type. of course, no one has to go ahead and do this, I just think it's a cool idea.

  7. Just now, VincentsAnimations said:

    Turn it off? And then don't use the internet while you're playing? Hmm, I'm having the same issue here but the issue is my firewall blocking the connection to different networks and weird ports and stuff. I don't know how to fix it but hey...you're not alone.

    Yea I guess after all AVG is trash. it called a file that comes with windows 10 a "virus".

    • Funny 1
  8.  

    I don't know why but AVG won't stop sending openrct2 related files to quarantine or deleting them or calling them "dangerous" or saying that these files are "rare" I can't get it to stop even if I add the openrct2 folder to the "exceptions list" it will continue to do this crap I need help.

  9. I have the same problem with prebuilt Vertical Drop Coasters I can't load any of them.

     

    I think it has to do with special pieces like loops, corkscrews banked hills etc as well as large curved hills (somehow the small curve works also the small banked hill works) I tried building all of those and I can't

     

    I messaged one of the mods just now hope he sees the message.

     

    I just tried using the stable build and I had the same problem Idk if it was because AVG fliped when i chose Stable build or not but, I think it might also affect the stable build. 

    also, want to say AVG always says something about openrct2 being a "rare file" or something about it being "Dangerous" and sometimes deletes the file I can't get it to stop doing this can someone help me?

  10. 24 minutes ago, X7123M3-256 said:

    I'm talking about RCT2, but RCT1 doesn't include any B&M rides that are not also in RCT2. RCT2 includes every B&M coaster type that existed at the time of the game's release.

    Oh ok thanks

     

  11. 6 minutes ago, X7123M3-256 said:

    Is it set to boat hire mode? That causes this since boat hire rides can have incomplete circuits, and will wander around if they leave the track.

    Yes it was in boat hire mode thanks for explaining things.

     

    8 minutes ago, X7123M3-256 said:

    By default, the game includes the following B&M rides:

    • Twister Coaster
    • Hyper Twister Coaster (wide cars)
    • Stand-up Twister Coaster
    • Floorless Coaster
    • Inverted Coaster
    • Flying Coaster
    • Vertical Drop Roller Coaster (note that the game depicts 6 across non-floorless trains, which don't actually exist. The 6 across dive trains are all floorless).

    That's almost every B&M coaster type, except the wing coaster and the family inverted coaster, which didn't exist when the game was made. 

    Just to be clear, that's everything in the game with just the rct2 installation or with the rct1 installation as well? 

  12.  

    Also when I sent a spinning wild mouse coaster underwater (I turned off clearance checks) when the ride hit the end of the track the car began to walk like a lost guest and the game said it was traveling at 40km/h (and the speed randomly started changing) and the guests lived the crash (now all stuck in the car and underwater) and, I could now click on them like guests that are on the path.

    it was really strange

     

     

    Screenshot (18).png

  13. I have no idea why but when I first test out my custom rides they have something like 5.67 excitement then I realize I could add something to some flat points on a ride and then my excitement rating drops to about 0.89. If I change back the ride to the way it was it stays at 0.89 after the third test run. I don't understand why this happens but it's strange af.

     

    Also, my rides no matter how pathetic the ride is the intensity is always Ultra Extreme even if my rides don't have any banking or loops or anything special it's always Ultra Extreme can someone please explain why this happens? 

  14. so I wanted to make a park with infinite money and lots of space to build on so, I made a scenario with all the things I wanted and then claimed ownership of all the land. I wasn't able to place a starting point for guest so I put the land in front of the entrance for sale but I still couldn't put down a starting point even if I had a footpath.  

    I hope someone can help me with this or maybe tell me about a scenario already in-game with infinite money lots of space to build on.  

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