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IceKnight366

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Posts posted by IceKnight366

  1. Very succinct, thank you guys.  Apologizes if you made you repeat yourselves.  That whole possibly introducing new ground tiles and tracks into game thing totally blew my mind hah.

    Gymnasiast, while I have you here, did you see my post on reddit about possibly re-introducing the old RCT1 game alerts that ones park entrance fee is too low in order to help with financial game balancing?

     

  2. 13 hours ago, X7123M3-256 said:
    Quote

    "RCT2 object files always have the .DAT extension so why is this a problem? Also, you can rename the file at any point, if you really want it to have a different extension."



    I was just thinking along the lines of when the game gets to the development of creating a different file format .dat files wouldn't be applicable to the game.  I don't know why, I just assumed that I suppose.  But yes, I suppose you could always just change the extension.  Although doesn't that have the effect of corrupting the file sometimes?  Anyway

    Quote


    "You'll be able to do that, I'm sure. But I'm hoping that there will also have a new object format that would allow us to make custom objects that can't be done in vanilla. If that were the case, you'd miss out on the new functionality if you made an object for vanilla and then imported it.

    Bear in mind that basically nothing has been decided about the new file format, other than the fact that you will always be able to import parks from vanilla, and the object limits will be removed. The developers haven't said much about the details and no work on this has been done, so it's impossible to say exactly what will and won't be supported."

     



    When you say they "can't be done in vanilla" you mean without the use of a 3rd party object editor, right?  Like, it can't be done IN GAME, sort of thing, I take it.  Also, when you say, "new functionality"

    I suppose my main question, in addition to the prior one's, is this: Will we be able to take custom-made .dat objects that we used for vanilla and place those same .dat file in the Objdata file for ORCT2?  Thus basically just transferring over the same raw object .dat file from one Objdata file to another Objdata file.  Does that make sense?

    Thanks for taking the time to answer my questions X7!

     

  3. 13 hours ago, cascadia said:

     

    It will only lose backward compatibility, not forward compatibility.  You won't be able to open new OpenRCT2 files in vanilla RCT2, but you can open vanilla RCT2 files in OpenRCT2.  

    Will there be a way to implement and edit custom scenery ?  Typically this is by editing a .dat file, but if the extensions are changed the object editor won't work.  Is the only way to do it is put it in a vanilla map, and that load that vanilla map into ORCT2?

  4. On 3/6/2017 at 06:41, YoloSweggLord said:

    OpenRCT2's Github Wiki maintains a list of the existing limits in OpenRCT2: https://github.com/OpenRCT2/OpenRCT2/wiki/Found-bugs-and-limitations-in-RCT2#limitations

    The attraction limit, along with several other limits, are still in the game due to the use of the .sv6 file structure. These limits will be removed when OpenRCT2 switches to an independent save file format, at which point it will lose compatibility with vanilla RCT2.

    Thank you for some more details regarding this.  Getting rid of the limits in RCT2 is by far my most sought desire in this game.  The second that happens I'll be playing this game for the rest of my life hah.

    But the idea that it will lose compatibility with Vanilla RCT2 is worrisome.  Namely, will we be able to transfer over old maps?  Saved tracks?  How about custom scenery (of which I have made ALOT), custom rides?  and so forth.  If I won't be able to implement my old custom scenery into the new Open RCT2 that would be a HUGE problem!  Maybe there could be some sort of converter from vanilla rct2 to open rct2?

  5. I don't know why I haven't joined this forum earlier, I've been paying close attention to the Open RCT2 project on reddit.  Had I been I couldn't have answered this question for you.  Now, the next level of design is figuring out how to do benches like they do on nedesigns, like this:
     

    bench.png

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