Appreciate the detailed answers.
I'm concerned about reliable game saves (even got these things backed up on google drive) so I'll stay on stable for now. I think these files are like the heart of RCT in general. We must keep them heathy.
Hello
I just tested it on 0.0.7 build 6b3b494. Placing tracks are smooth and steady, no issues to report.
But currently the 0.0.6 stable version is still a problem.
I've got a question now:
Are we better off playing on the most recent builds or sticking with the stable versions?
If you guys could increase the sprite limit in the new save file format that'd be a godsend. As computing power grows exponentially and multiplayer parks gain popularity the demand for large parks are destined to increase.
Even an increase in Landscape limits would be divine too.
Now I understand this likely was mentioned here before but I tried the search forum tool with no luck so I am mentioning it again.
Simply wondering, what is maximum number of guests one can have in a park? Also, would it be possible to increase the max number?
Sounds like good news then.
I think I got bit confused on what vanilla means. Totally agree though, wouldn't understand any reason to go back and play RCT2 now that this version is here for the long haul.
Believe it or not upon finding OpenRCT2 through Google. I actually did like a "kick-back" from my seat because I thought it was too good to be true. Similar to those 'omgican'tbelieveitactuallyexists!!' moments.
Okay, so if I got this right:
If I added custom scenery into a park and saved it. It would then not be convertible to the new file types and ultimately be incompatible with new versions of OpenRCT2.
Yikes, let's not change the save file format then. I've got a huge park in the making, I'd go into a rampage if it became corrupted or unplayable... or am I worry over nothing?
Currently there are only 4 vertical face styles (these are not the official names for them fyi):
1. The default (earth)
2. Brown wood
3. Grey Wood
4. Ice
Yet there are many more horizontal face styles (14 I believe).
This came to mind so here it is out in the open.
If anyone else is having this same issue post away.
As for now, it seems like a small bug so I'm not going to drag on about it. The game is still playable regardless.
Alright. Thanks for all the tips. I'll play around with the queue lengths and entertainers to see what's good.
I was thinking of adding like 50 Entertainers into a line queue and seeing what happens. Hopefully it doesn't scare everyone away...
I tried different render engines. No difference.
I'm not sure what build marker is.
However I did notice it only occurs on placing really big tracks. For ex. 'Titan' or 'The Goliath' from Sixflags cause lag. My large custom rides caused lag too. But small to medium tracks are placed smoothly. This makes me wonder if maybe it's just a personal computer issue.
Hopefully this is narrowing down the problem somewhat...