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SWATim

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  1. Thanks for your opinion... Yeah we just test it with some small scenarios. Just disconnect and reconnect again. It really is just a few seconds. I don't know about bigger maps though. If we doesn't reconnect, after 10 min of desync, our money is really different and if one have enough money to build but the others don't there are some real problems cause of unbuilt rides. Maybe there is a way to implement this function optional to test it out (just like the "keep connected after desync"). I am thinking of the game "The Guild II" where a window appear, which is saying "Waiting for server to answer" or something similar. I would rather wait a few seconds than manually reconnect everytime. Maybe this option would help more guys in this community Hoping in the future that there is no desync
  2. Hey there, I was playing with my mate and just discovered some desyncs... We are aware that there are some problems, which causing this desyncs and just reconnecting every 10 mins after a desync is awkward. So there is a method in code which determines the desync (so the player see the desync text). Maybe the devs can write a new function/method, which is called by the "desync info method" and just disconnect and reconnect the client... The methods for disconnect and connect just exist...Maybe the client have a little lag but is after a sec or so just synced again. It is just an idea, but maybe a easy sollution for now... I don't know how many work it needs for this to code. What do you think? Greetz from Germany BTW this project is awesome and we both love the mp part!!
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