Hey there,
I was playing with my mate and just discovered some desyncs... We are aware that there are some problems, which causing this desyncs and just reconnecting every 10 mins after a desync is awkward.
So there is a method in code which determines the desync (so the player see the desync text). Maybe the devs can write a new function/method, which is called by the "desync info method" and just disconnect and reconnect the client... The methods for disconnect and connect just exist...Maybe the client have a little lag but is after a sec or so just synced again.
It is just an idea, but maybe a easy sollution for now... I don't know how many work it needs for this to code.
What do you think?
Greetz from Germany
BTW this project is awesome and we both love the mp part!!