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Posts posted by DaKoasterNerd
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Yea sure. How do you want to receive it?
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OpenRCT2 version: v0.2.0-233 (0b03464 on develop)
For some reason my MultiDimensional Rollercoaster refuses to show ratings at all.
I don't have any "infinite loop" rides at all, all other rides have no problem with their ratings.
No rides are corrupt, save file is not corrupt.
I don't know what the problem is and I'm pretty sure it's a bug of some kind.
Any help/feedback would be welcomed.
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Yup, I can confirm. It has happening to me too.
This bug renders the game unplayable.
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30 minutes ago, BlazingEmpireHD said:
Why I chose wooden coasters is because to get a long one with many drops is actually very hard.
If they had added a long drop, it would be much easier, and lesser on the intensity factors.
Yes, I agree with you. There should be a long drop and as you said, that would be less intense.
Talking about Woodie's, I wonder if it is possible to implement an RMC coaster type into OpenRCT?
That seriously would be the bomb!
Imagine an RMC in RCT2!
I imagine though, it would require a lot of work and could only be done when OIpenRCT no longer uses RCT2.
Maybe a future development perhaps?
We will have to wait and see.
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UPDATE
i now have all the things I wanted (rainer wise). All to do next: Download a huge amount of Custom Content!
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2 minutes ago, imlegos said:
I don't play RCT3 nearly as much as 2. And I've also never used any trainers.
Yes I play RCT2 more than 3 (I personally think that 2 is better) but I want to try and change that perspective by using 'hacks' to make the game better (like in OpenRCT).
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1 minute ago, imlegos said:
Several trainer things were turned into special names in RCT3, (Unlimited height and Chainlift/brake speeds).
I don't know about any 'Zero-Clearence' However, most CS is made without collision.
I also set all the helpful cheat names up as a peep group in the Peep Editor.
Here's a list of cheats... http://rctgo.com/games/rct3-cheats
Yes that will help in most cases but I would also like to merge tracks and have any element as a lift (enables vertical lifts).
Just now, imlegos said:Change the option from picture to slideshow, then designate a folder with images.
Oh thanks! I'll do that when I get a chance.
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1 minute ago, imlegos said:
Also, maybe make it a slide show using screenshots of the parks that line up with the intro scene's videos instead of just a screenshot of the intro?
(Also, add more images and change it to a slide show :D)
Ah... okay.
I don't know how to do that though but I'm sure I could find out!
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Just now, imlegos said:
I have a library containing all in-game sounds, I'm guessing you also used Trigger's Tools?
Yup. I have them all - they are incredibly useful.
Also (side question), do you know any modding tools similar to Trigger's for RCT3?
Any hacks, trainer, programs or anything?
I'm hoping to get it again (I've played it before) but I want to be able to play it and still have all (if not, most) of the options available in OpenRCT.
Any help?
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2 minutes ago, imlegos said:
Start Navigation: Window Open
Notification Bar: Notification
Blocked Pop-Up Window: Error
System Notification: Notification
Notification:Notification
Deafult Beep: Repair Broken Brakes
Ah Okay, I'll try that thanks.
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4 minutes ago, imlegos said:
Some work, however the screaming just doesn't seem right.
Okay, I see it needs some work.
Which ones need changing?
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17 minutes ago, imlegos said:
Why not use the RCT2 menu sounds???
I thought it would be cooler that way
Plus I didn't think to do that.
Sorry if I disappointed you.
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I have made an RCT2 style Windows 7 Theme that utilizes the RCT Colour Scheme, Font and actual sounds from the game!
It is only basic though and I have personalized as much as I possibly could.
Here is some screenshots and the pack.
Enjoy
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Just now, imlegos said:
Sky tower is only like 100ft in-game
Oh...
Well I built it because I thought it would look cool and adds an 'icon' to the park.
The view would be awesome so I think I'll keep it. (It is RCT after all :P)
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1 minute ago, imlegos said:
I know it does. I don't know why it does.
Ahhhh.....
It IS strange isn't it?
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8 minutes ago, imlegos said:
In what universe would someone ride a 500+ft elevator at a amusement park?!
Like a CN Tower type maybe? I'm being inspired by Sky Tower at Six Flags and just imagine the view!
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3 minutes ago, X7123M3-256 said:
TOGO pipeline coasters don't turn. They're also pipeline coasters - they wouldn't be able to run on traditional coaster track, hence the unusual tubular track design. All but one is a stock layout, though there is one with a dive loop in place of one of the reversing sections. They're limited in game because they're limited in real life, but they're even more limited in game than they are IRL. The real ones have a vertical elevator lift to start the ride - since this can't be done in game and you don't even have a vertical slope with which to fake it, you'd have to use a track merge just to make a realistic layout.
Yes I know about the real TOGO ones but I wanted to do more of an Arrow Pipeline coaster.
I think the pipeline coaster looks better with turns. I believe that TOGO did infact get around the turning problem by simply banked the track at 90 degrees. I can't seem to find a picture anywhere but they went out of business before it could actually be built.
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23 minutes ago, X7123M3-256 said:
Few of the default rides are hard to build with when they're used to represent the rides they're intended to represent (rather than as a stand in for a ride not in the game), but one that stands out is the Air Powered Vertical coaster. It's missing basically all the track pieces, so the only layouts you can build are different sized versions of the track that comes with the game. It's true that Thrust Air coasters weren't much more than that, but the lack of even gentle slopes makes it hard to make it look good. I expect the one in the game is based on the prototype, where there were no gradients apart from the top hat and the curves were flat on the ground.
Another obvious one is the heartline twister coaster - no elevator lift means you can't build a realistic layout at all. Even with hacks it's difficult to make work well.
That is completely true. I find that the Air Powered RC trains were originally designed to go upside down. I have used an Air-Powered train on Twister Track - made the loop with no graphic issues at all.
Also I actually like building 4D coasters. It is challenging yes, but if done right it looks pretty cool!
The Heartline Twister coaster is a bit difficult to work with (limited elements available). For the park I am building at the moment, I have merged it with LIM coaster track so it can turn and do immelmann type elements (for example).
I don't know why but Heartline coasters look the coolest for me and I end up building one when I'm building a park almost all of the time.
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I currently have a 500+ft Elevator that takes 43 seconds to reach the top. This is causing problems as the lines are always full. I have added another to minimise the effect but it only helps a little bit.
Would it be possible to have an adjustable Elevator speed?
This would help a lot (especially with huge elevators like I have).
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Well, may as well show you the rest of the park.
[This will be VERY LONG]
MUTINY BAY
SPIRIT OF SPEED
Caesar Lord of Speed - Inspired by Rita's (Alton Towers) track layout and extended.
Check out the PetaTower supports (Ride is over 500ft)
PHOBIC VALLEY
SATAN'S KINGDOM
PYRO MANIA
CROSS VALLEY
Steel Venom was supposed to be a PolerCoaster but turned into this... Still good IMO!
EuroFighter (Enranged)
HEART OF CHINA
This is QI, a massive B&M Floorless Coaster
NO AREA NAME GIVEN YET
This is Rush! A modified Premier Rides SkyRocket II
3000AD
That's all for now, I will update in the future. Any comments/feedback/criticism would be appreciated.
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MultiDimensional Rollercoaster refusing to show ratings.
in Problems, Bugs and Feedback
Posted
Just uploaded to github now...