Rammelkast
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Posts posted by Rammelkast
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5 minutes ago, Broxzier said:
Then I suggest reading up about that, instead of checking the source code of projects.
That still doesn't really answer my question :P, how do you identify packets, with ID's, or..? And in what order is the packet data (for example: 1. uint ID 2. byte[] data, etc)
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Just now, Broxzier said:
Yes, by checking the source. Why do you want to know that?
I'm thinking about writing my own server implementation in Java (multithreaded) which allows plugins, but i'm not really a C/C++ pro
Is there any way you can tell me how the packes are build, and do you use id's? -
Hi,
Is there any way i can see the multiplayer 'protocol' which explains how the OpenRCT2 multiplayer packets are built?
Multiplayer Protocol
in General Discussion
Posted
Okay, thanks.