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About Rammelkast

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  1. That still doesn't really answer my question :P, how do you identify packets, with ID's, or..? And in what order is the packet data (for example: 1. uint ID 2. byte[] data, etc)
  2. I'm thinking about writing my own server implementation in Java (multithreaded) which allows plugins, but i'm not really a C/C++ pro Is there any way you can tell me how the packes are build, and do you use id's?
  3. Hi, Is there any way i can see the multiplayer 'protocol' which explains how the OpenRCT2 multiplayer packets are built?
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