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ledust

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Posts posted by ledust

  1. Be sure to check out our steamgroup for the previous builds we've all accomplished!
    http://steamcommunity.com/groups/DMSRCT

    Alright inorder to play on my server you must follow certain rules!

    TAG YOUR RIDE IN THE FOLLOWING FORMAT!
    "(" & yourusername & ")"and then your ridename! 
    IF YOU DO NOT TAG YOUR RIDE YOU RISK LOSING IT!
    DO NOT USE RIDES AS SCENARY!
    Stick to the jungle themeing!
    No massive terraforming!
    Build realistic!
    DO NOT BUILD ANY FOOD/DRINK/FIRST AID/BATHROOM STALLS!
    Be respectful and STAY POSITIVE!

    [DUSTS SERVER] [MIRKWOOD] [SEE YOU THERE!]

    • Like 3
  2. [>Updated 5/9<] 

    Saharan Escape

    Save game download:
    https://drive.google.com/open?id=0B_8lVbPNNju4WGFhSE9PUzBVNUE

    [>UPDATE 5/1<] 

    Alright the votes are in for the best plots on Gridlock park! 

    1st place Tom(D1)! (my fellow admin) 
    with twice as many votes as our second place winner! 
    http://imgur.com/4k5CBo6

    2nd. goes to Flint(A2)! (my neighbor hehe) 
    http://imgur.com/UNSWVqo

    3rd. place is a tie! 
    SupraTheHedgeHog(G3) 
    http://imgur.com/9qWGI0V
    PlayerK(A7) 
    http://imgur.com/DnaacAQ

    Honorable Mentions, we have a few that needed to be called out on some of their incredible engineering feats! 
    Caviar(B1) for his unique coaster! I would love to see people build more coasters like this :)! 
    http://imgur.com/vWYk5nm

    Evade(D5) How? haha very nice engineering skills :)
    http://imgur.com/aRbUh9r

    Mousekip(E7) this plot has such potential! first time seeing mousekip build, I am very impressed! 
    http://imgur.com/M0O853Q


    [>UPDATE 4/29<] 

    Gridlock park

    Final image of map (GIANT SCREENSHOT!); 
    http://192.241.167.26/GridlockPark.png

    Save game download: 
    https://drive.google.com/open?id=0B8K5U6R4C2EZT0xmSGpJdUlqaGM


    [>UPDATE 4/21<] 

    Nintendo Land

    Final image of map (GIANT SCREENSHOT!); 
    http://192.241.167.26/NintendoLand.png

    Save game download; 
    https://drive.google.com/open?id=0B8K5U6R4C2EZRnJqN2ZfUGVJYUE


    [>UPDATE 4/17<] 

    Valley of flowers

    Final image of map (GIANT SCREENSHOT!) 
    http://192.241.167.26/ValleyOfFlowers.png

    Saved game download; 
    https://drive.google.com/open?id=0B8K5U6R4C2EZTXNDSEhqeVdDeFk

    [>UPDATE APRIL 4/13<] 

    Our first completed map! Winter Park!

    Final image of map (GIANT SCREENSHOT!) 
    http://192.241.167.26/park1.png

    Saved game download; 
    https://drive.google.com/open?id=0B_8lVbPNNju4ZENxWHY5dXZrLUE

  3. I was told to put this question out there and I believe it is certainly one of the most important features that could possibly be added to rct multiplayer and if there was anyway i could program it myself i would be so happy. If the admin had the powers to only give certain areas of land to certain plays to build on then the ease of cooperation of integrating new builders onto the map and preventing horrid griefing would make the game so amazing! Please someone do this you haveto believe me that this is the BEST thing anyone could do! servers could easily be unmonitored and easy to maintain a general theme or design that server my be aiming for in cooperation with everyone. Let's do it guys come on!~

  4. I was hoping for this option now out of anything else! If I can specify specific tiled areas that a player can build on would make the game so freaking amazing! The ability to have players have all their own sectioned off areas of the park that only they can play on would be great for easy cooperation and elimination of trolls etc :)

    Thank you developers for everything you do!

  5. I thought about it overnight and I now believe the registered user system will be the best mainly to prevent impersonation making it easier for admins to moderate servers without having to contact me directly outside of the system to verify identity for full admin rights. I found having admins monitor new permission granted users and combined with the server automatically backing up the system is near fool proof ontop of having registered users eliminating any trolling and making a wonderful game for all people is so close at hand! Also I think the idea of being able to only build on a set area of land would be great to implement for new users or just users in general to all contribute their own varied parts to a park. SO MANY IDEAS I HAVE! Do any of the develops for openrct2 have their skype they could shoot me in pm for discussions ;)

    • Like 1
  6. @wolfreak99 Any user with a dynamic IP address probably only has to reboot their gateway to obtain a new IP address. Create a new OpenRCT2 account is much more effort and requires a new e-mail account, activation. Plus we can always block IP addresses on repeated account creations.

    Dynamic ip? no one has dsl anymore shit is static. Making openrct2 accounts for online play etc... just adds in more problems that can go wrong for making the multiplayer integration more stream-lined and to the point. Honestly I'm just bitching but kids will have a easier time using proxies to make accounts/emails than actually implementing a proxy connection for the openrct2 client itself. *HEAD EXPLODES*

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