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No network desync using one simple trick! (LAN)

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Daimyo21's post offered a lot of helpful tips, mainly using an idle system to host while others can safely hire staff, move people, etc - but we were still getting network desync immediately on joining the server. I noticed that starting a new game and connecting didn't have the issue, until FINALLY a very stable solution for playing save games reared its head:

1. Start server on a separate PC by starting a new game.

2. Have everyone who will be playing connect to the server.

3. Load your save game. No network desync for us, going on 4+ hours!


Version: OpenRCT2-0.2.5-develop-87dd126

Edited by ArcherDan
added game version
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