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tilion

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Posts posted by tilion

  1. v0.3.4.1 (97ded2d on develop) provided by GitHub

    Windows (x86-64)

     

    So while trying to save my park the game crashed and now my save file is corrupted. Is there anything I can do about it? I spent many hours on it and I really don't wanna start over again.

    BTW no crash dump as the develop version could not create one.

    No autosave, as this function kept crashing the game every time it tried to create one.

    😭

    Six Flags Helsinki.sv6

  2. The message is still correctly incorrect. The support limit of the river rapids is capped by 10.5m, yet your highest point is 15m. If you achieved this by altering the terrain, please be advised that altered terrain gets not saved with the ride when you save your ride. Only the scenery and paths do.

    You need to alter the terrain in this very specific spot, which is very hard to do or alter the ride in the track's designer. Alternatively, you can disable the supports limit in the cheats' menu.

    172792279_Unnamedpark2021-08-2620-40-04.thumb.png.356986acb82ee4299a34de42f5a0c008.png

     

    • Like 1
    • Useful 1
  3.  

    Hello there!

    This is a thread combining some of the most frequently asked questions and known issues. 

    Windows:

    Quote

    Message: "For security reasons, it is not recommended to run OpenRCT2 with elevated permissions."

    Solution: Turn on User Account Control. Refer to ticket 7779 for more information.

    Quote

    Black Screen after tabbing out and then in again

    Solution: Refer to ticket 15076 for this issue.

    Quote

    Message: "Land not owned by park."

    While trying to place a prebuilt ride, this message appears. If you did not try to place it outside your park, this message refers to "Too high for supports". Refer to ticket 15151 for more information.

    Quote

    Not centering on station when viewing

    If you experience this please update to the newest development build.

    MacOS:

    Quote

    "OpenRCT2" cannot be opened because the developer cannot be verified. macOS cannot verify that this app is free from malware.

    Solution: 

    On 04/08/2021 at 09:24, Gymnasiast said:

    ...macOS will display this error for any application, unless the developers buy an expensive certificate from Apple. As long as you download your release from our GitHub page, or openrct2.io or openrct2.org, it will be malware-free.

    On 09/08/2021 at 16:30, rino22 said:

    You can also go into System Preferences → Security & Privacy and override this.Override.thumb.png.9672993e1562eab2306d7923bf03e46e.png

     

     

    How To: report a bug/problem you found:

    • Provide the build. This can be found on the left-hand side of the title screen: built.JPG.01c0656c411245e38f0373f0ecd6f74a.JPG
    • Provide OS-Version.
    • Provide screenshots and/or step-by-step instructions in order for the devs to recreate it.
    • Upload the save game that's affected. 
    • Experiencing crashes/freezes? Try to give the devs some indication what you did before it happened. E.g.: Did you try to build something? Trying to zoom in/out? Does the crash/freeze occur regularly? 

     

    Hope this helps! Will update this as new issues appear.

    • Like 1
  4. There's this quote from the ticket:

     

    Quote

    @jamtraks If you have an Administrator account and have User Account Control on, applications are run with limited rights. Therefore, the message will vanish if you turn User Account Control back on. You can find the setting in the Control Panel, under Users.

    User Account Control is enabled by default in all Windows versions that have it. It's not recommended to turn it off in the first place, and we are not going to promote dangerous behaviour. Turn it back on and you won't have to change anything else.

     

    Hope that helps!

    • Like 1
  5. Hi there!

    So I took a look at the first save file you provided and here are my impressions:

    • Most of the rides lack a bit of excitement rating
    • You have placed few sceneries or none at all
    • There were no:
      • First Aid stalls
      • Cash Machines available.
    • Sick guests won't go on rides until they don't feel sick again and just sit around doing nothing. To combat that, you can place the First Aid stalls. The guests will go in there and be cured "instantly" of their sickness. 
    • Charging for every ride means you need Cash Machines in your park. Many guests simply run out of money and as they cannot withdraw any more money, they'll just leave. 
    • You had about 1300 guests in your park and only five toilets. This meant 260 guests had to share a toilet. This was not enough. Also, I never charge a dime for the toilets. I know you can do it, but it's best practice to make it just for free.

    As for your "problem" with empty queues:

    • You frequently had 2-3 trains on very short coasters. That means your throughput is very high. But there was no demand for that. So the queues were empty. Reducing the trains to just one per ride is mostly enough for smaller coasters. Fewer trains mean the queues are filling up more. As a side note: Having full queues is not desirable in every situation. 
    • Contrary to that, your queues for the monorail had been very long. Changing that to more trains is a much better way of keeping your guests moving around the park. The time they spent waiting on a monorail that costs 50 Cents is time lost they could spend on a coaster, drink or food. 

    General observations:

    • This was a custom scenario. I don't know if you made it yourself or just found it somewhere. If you made it yourself, I'd recommend the following settings for any further scenarios:
      • Harder guest generation: I am not sure if you set this to true, but if so, you need to take into account what that actually means. I found an article about this here
      • It seems like you set the general nausea rating for the guests very low. This makes it a much more difficult scenario. With harder guest generations on and the nausea rating low, you'll eventually end up with a lot of vomit around your park. Having your crew members clean this up is a good thing, but as stated above, this means the guests have to spend time regenerating without the help of First Aid stalls. 
      • I am also unsure what the minimum starting cash of the guests was set to, but if they start with around $40 it'll be easily spent in a short time and with no cash machines, also as stated above, they'll run out of cash very fast.  I don't know if they stay for much longer after they've run out, but the matter of fact is, that they cannot spend anymore. With harder guest generation on and guests leaving the park quickly again, it's very difficult to achieve a high number of guests in your park.
    • Having more than one transport ride in your game is also pretty useless in attracting guests. These rides have low stats and your park is very tiny. The monorail is more than enough. No need for a chair lift. 
    • Place benches and litter bins everywhere! I mean it. So many guests are sick and can't sit anywhere. If they can sit for a while they won't puke. 
    • The park rating was very low, this was caused by many things, such as:
      • Guests running out of cash
      • Vomit on paths
      • No scenery 
      • Coasters with low excitement rating
    • No new guests will come to your park if you don't add anything new. With the harder guest generation on you'll practically need to build new coasters continuously. 

    I've attached the save game file I played around with. You'll see I managed the goal of 2300 guests in your park. 

    This is not a bug, it's just a very difficult scenario. 

    Hope that helps!

    Southern Sands_V1.sv6

  6. The game just closes. No freeze before, runs fine one moment and suddenly the game just closes. 

    It happened both times when I was looking at my park, fully zoomed in, and dragging the screen with my right mouse button. I wasn't building anything or trying to place any scenery. 

    I attached the scenario and my save. 

    Edit:

    I was wondering myself why this kept happening, and I took a look at the dump-file. Sadly, it only tells me, that there's a c++ exception:

    0:000> .exr -1
    ExceptionAddress: 00007ff8ad0e4ed9 (KERNELBASE!RaiseException+0x0000000000000069)
       ExceptionCode: e06d7363 (C++ EH exception)
      ExceptionFlags: 00000001
    NumberParameters: 4
       Parameter[0]: 0000000019930520
       Parameter[1]: 00000005b54ff200
       Parameter[2]: 00007ff6e7e73960
       Parameter[3]: 00007ff6e7340000
      
      
    0:000> .ecxr
    rax=00007ff6e74d664b rbx=00007ff6e7e73960 rcx=00000005b54fe980
    rdx=00007ff6e83bb340 rsi=00000005b54ff200 rdi=0000000019930520
    rip=00007ff8ad0e4ed9 rsp=00000005b54ff090 rbp=00000005b54ff249
     r8=00000005b54fefd0  r9=00000005b54ff030 r10=00000005b54ff020
    r11=00000005b54fefe0 r12=00000188721455f0 r13=0000000000000000
    r14=00000188728e8f80 r15=00007ff6e7c2267c
    iopl=0         nv up ei pl nz na po nc
    cs=0033  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00000206
    KERNELBASE!RaiseException+0x69:
    00007ff8`ad0e4ed9 0f1f440000      nop     dword ptr [rax+rax]

    Some googling brought me to the conclusion that the 

    Quote

    nop dword ptr [rax+rax] 

    has something to do with the x86 Windows version. Unfortunately, I do not understand the rest of this article I found about this topic.

     

    Hope that helps.

    Megapark.sc6 Megapark.sv6

  7. The new version v0.3.4.1(5087e77) Windows (x86-64) keeps crashing randomly in a custom scenario I built with the previous version. There's no window popping up, nothing. The only thing I found was the attached .dmp file. 

    Is this issue caused by using the previous version to create the scenario? Mind you, I do not use any custom content in this scenario. Just the normal stuff. Nothing happens before the game crashes. I'd just be scrolling around, looking at my park. Also, it does not seem to be caused by the autosave feature because I had it turned off at first. 

    Thanks for your help and to all the people who contribute to this project!

    911487fe-541a-4427-b1bc-eabc5d51b495.dmp

  8. Using the current version 0.3.4. I experience the following crashes:

    • Game crashes during autosave
    • Game crashes when trying to delete a sign
    • Game crashes when trying to place scenery (mostly big scenery like 4x4 or more)

    The first two happen randomly. The last one happens every time I try to place some scenery. I do not use any custom scenery. It seems to affect mostly scenery that's big like 4x4 and mostly from the Time Twister or Wacky Worlds expansions.

    I have a lot of dumps that are uploaded. But I am not sure if they are seen by anyone, so I made this post. I'll upload the most recent dump from my Time Twister scenario "Prehistoric - After the Asteroid".

     

    I know this is project is made by volunteers and no one makes any money off of it. It's just hard playing the game when you never know when it's gonna crash and reset your progress. Thanks to everyone!

    4f76d9bc-ae07-4bdc-b8b6-93e3df3e3c3d(e0daac9_x86-64).dmp 4f76d9bc-ae07-4bdc-b8b6-93e3df3e3c3d(e0daac9_x86-64).dmp.gz 4f76d9bc-ae07-4bdc-b8b6-93e3df3e3c3d.ini 4f76d9bc-ae07-4bdc-b8b6-93e3df3e3c3d.sv6 4f76d9bc-ae07-4bdc-b8b6-93e3df3e3c3d.sv6.gz 4f76d9bc-ae07-4bdc-b8b6-93e3df3e3c3d.sv6r

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