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MrMoriarty

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Posts posted by MrMoriarty

  1. A little more research shows the bug appears in 0.2.3. Before them it wasn't present

    A couple more examples of this bug in action taken from this park that was released a couple of years ago.

    https://www.nedesigns.com/park/4198/laguna/

    Since the release several of the rides no longer operate as they were designed.

    version 0.1.2 - Cars on Mack-E-Motion coaster tilt on corners

    LAG3.PNG.7b22293eac30f804ced86b3166df3b47.PNG

    version 0.2.5 - Cars no longer tilt and are locked to position

    LAG4.PNG.085e23205b130008099497c21586974b.PNG

     

    version 0.1.2 - Cars on Ghost Train rotate to look at different scenes

    LAG1.PNG.02e194222d718d14f7b0fe1d068c9a27.PNG

    version 0.2.5 - Cars are locked to one position and all look the same way

    LAG2.PNG.dcee602c088f2cb9d4d6e3191a1c128b.PNG

    Cheers

    Dave

     

  2. Hey.

    I've been having a play around. It seems the issue comes when setting 4D track to another type of track. Previously this would keep the assigned rotation values for the cars on each bit of track but in later versions it seems to no longer do this.

    In the attached image the ride on the left which has had its track set to Twister Coaster is not rotating like the ride on the right. Both loops of track are identical with a slow rotation set along the straight the car is on, changing 45 degrees for each track piece the train crosses.

    This image was taken in version 0.2.5 (2020-03-24) and when loading the saved game (which i have also attached) the ride on the left has reset all the 4D position settings to -180degrees

    I also have version 0.1.2 available and if I open the exact same save file then the 4D positions settings are set correctly and the ride on the left rotates in the same way as the ride on the right.

    Hope thats a bit clearer.

    Thanks

    Dave

     

     

     

    4Dtestbroken.JPG

    4D_Test.sv6

  3. Hi Guys

    Been doing some fairly in depth ride hacking this week and as far as I can tell this admittedly specialised cheat isn't in the game. (unless I'm am missing something) 

    It's something that was possible with trainers in both LL and Vanilla RCT2 and something that can be extremely useful. 

    Cheers all

    Dave. 

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