Hello all! Long time RCT2/OpenRCT2 player but only lurker of the forums here.
One of my largest frustrations with the games stock scenery are that I like most of the default roofs and walls, but there are a lot of missing pieces that make buildings look fairly "incomplete" or "blocky". Another drawback is color-ability, which the best roof objects seem to lack. To try and alleviate this, I am working on a decently large array of roof / wall objects to fill the gaps.
As of now, the way I have everything masked out is that each roof type will contain 7 pieces (though, more will come). Along with each roof will be fitting "wall sections" that are actually generated as small scenery pieces (since most contain more than 2 angles). To alleviate a large exponential amount of roof pieces, the roof and fitting wall sections will be independently generated so every wall can fit with every roof. The pieces will all be zero clearance so they are easily placed. All wall types will also have an 8/16/32 color-able wall piece as well. The overall goal is to create a decent package group of roof and wall textures.
I plan on using the following roof and wall textures (all will be colorable):
Roof Textures:
Shingle, Wood, Rusty Corrugated, Shaker (custom)
Roof Fitting Wall Textures:
Smooth / Flat, Wood, Dark Brick, Light Brick, Clean Brick, Stone Brick, Rusty Corrugated, Stone (custom)
Here is an example using the Shaker roof and wood fitting wall textures (tweaks are necessary, but using for placement testing):
Other planned pieces:
I figured I would drop this here to get any feedback/input prior to going nutty with everything yet.
Have any other ideas for textures (wall or roof) or shapes for the roof pieces? I am all ears.
Thanks all!