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PukeManagement

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  1. Oh. Well... hiring a bunch of staff right up front is problematic for scenarios with limited cash (which is the majority of them), as well as requiring that you've got pretty much everything, everywhere planned out from rides to paths right from the get-go... and boy, that's just not realistic for a player of my class. Organic growth guided by is the name of the game You know, when a desync is detected, how hard would making a 'reconnect' button available on that dialog be? Since figuring out how to fix the problem entirely seems to be quite a ways away, maybe making recovery from it easier is a quick win.
  2. Unfortunately, desyncs are more serious than that. I'm playing with my daughter over the local network, and she gets desync messages often, usually within a few minutes. When they occur, litter and puke shows up everywhere (who knows what the handymen are doing over there), benches get broken, and the park rating plummets. Mind you, this is only on her computer; everything looks peachy on mine. It happens within ten minutes of play. DON'T get me wrong, folks: this project is great. I just want to make sure it's understood that desynchronization is 1) common and 2) a fairly big pain in the butt.
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