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xor1337

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  1. Right now, I'm trying to play multiplayer on just TWO computers over a LAN. We are using an exact copy of the folder between the two machines, and were are using the version 0.0.5.0-develop-cbd64af-windows-x64. Even with these ideal conditions, we get multiplayer desync constantly. Sometimes immediately after joining server, sometimes up to maybe 5 min of game play. What is the most stable version of ORCT2 for multiplayer desync? Are there some tricks to make it more stable? Maybe some graphics settings or other settings to change? I think I noticed that if you uncap FPS it gets way worse. Please help, This project is amazing and multiplayer is a lot of fun, if it works. Thank you. *edit, I'm not being disconnected, but weird things happen after desync. Rides show up broken on one computer but not the other. Changes made don't show up in both computers (ride names/ people's names/ new construction). If desync is un-fixable, can there at least be a "resync" button, rather than going back to main menu?
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