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dsoul

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Posts posted by dsoul

  1. 10 hours ago, Gymnasiast said:

    Back when we introduced it, the idea of the multiplayer security model was that people would be put into a spectator group on login and granted permissions by their public key (which prevents people from simply logging in using someone else's username). Doing this means that troll/hackers might still be able to login, but can't do anything more than watch (unless you put a password on the server as well). IP banning was discussed, but decided against because it's not difficult to circumvent, and because IPv4 addresses nowadays are increasingly shared with multiple people (because of address depletion).

    What do you think the chances are that someone shares an IP that plays on a server that someone else in the same IP has banned in? VERY LOW.

    It's far more beneficial to just have a ban button than it is to prevent someone from being banned for sharing an IP address. 

    And circumvent? Yes people could use VPN servers but eventually they run out of options and would have to pay even more for alternatives. It would be very costly to be banned that much, and doubt anyone would go for it.

    The simplicity of just banning someone who constantly trolls a community is what we would expect as a server host in most games, and when it's as easy as it is to implement into this one there really is no true excuse for not having one.

    Lastly, what is to stop a troll when they know nothing is stopping them from coming right back and using deception of another name to gain trust and repeat the same process? 

    We shouldn't have to use tools like Wireshark and Firewall tools to manually ban people and frankly it's ridiculous that we do.

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