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groope

Paths for a big park

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How to build pathways if i want to build a really really big park ? How wide should it be and how should I organise it if i dont want guestst to be lost

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Single width paths are the most optimal for pathfinding. Two-tile wide paths are good too, just be careful with stairs as they count as two extra junctions. Any more than 2 does work, but can result in peeps taking much longer paths than necessary.

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And what about the formation ? As far as I know it is the best to avoid dead end paths so use square formation so the guests can easily find the exit if they wanna leave

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30 minutes ago, groope said:

And what about the formation ? As far as I know it is the best to avoid dead end paths so use square formation so the guests can easily find the exit if they wanna leave

Just try to limit the amount of junctions and your guests should be fine

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It's also linked to the effectiveness of your grid- guests seeking a route will get lost if a junction they need is too far away.

 

Never did solve what was the optimal pathing- it can get problematic with a 'finished' park whatever you do due to all the ride entrances/exits (Including shops and services), times you had to use stairs to rides, park size etc etc.

 

Again not tested it but I've found forcing guests past an info kiosk or two at problem areas and the park entrance may help due to maps (not sure if a guest with a map can not get lost so easily).

 

Another tip avoid transport dead ends where the transport is the only way back and - including in combo with this- where you can make ride exit paths part of the circuit of paths in the park, if you can't use no entry signs on them (sparingly or you may run out of signs re limits). The more exits where you can avoid having path only going to the exit the better, this seems to help.

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Never go beyond two wide on paths or you get routing fails on guest AI.

Boulevard design also works nicely.  (Boulevard design are two paths separated by a small narrow physical barrier with periodic crossing, usually at the junctions.)  Such designs allow a line of shops, and gardens on the inside, and rides on the outside.  

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