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Network desync when dropping people or clicking balloons as host.

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If the host drops a person, there is a chance of network desync. This may be related to the desync that can happen upon hiring staff, as they must be dropped. Popping balloons also causes desync.

I use Windows 7 and am running UI server and client on the same machine.

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I've noticed the staff one, but not when playing as a host... I've found quite often during MP that hired staff don't get placed or assigned, but they do get hired. When I log back in to the same server later, I see them all hired, but they're all waiting to be placed.

I don't think this is really an issue that the devs could fix, but I could be wrong. Desyncs are going to be a park of MP forever.

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IIRC popping bloons and dropping monkeys simply aren't synced over network yet. This will eventually be fixed. And I might be playing too many other games.

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On 09/07/2018 at 22:17, saxman1089 said:

I've found quite often during MP that hired staff don't get placed or assigned, but they do get hired. When I log back in to the same server later, I see them all hired, but they're all waiting to be placed.

That sounds like the option for automatically placing staff isn't taken into account. 

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On 7/15/2018 at 02:31, Broxzier said:

That sounds like the option for automatically placing staff isn't taken into account. 

I'm not sure exactly what it is tbh. One on my list of a few bugs I've failed to report because I'm a jerk of a community member.... :(

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