Jump to content
OpenRCT2

Network desync when dropping people or clicking balloons as host.


Recommended Posts

If the host drops a person, there is a chance of network desync. This may be related to the desync that can happen upon hiring staff, as they must be dropped. Popping balloons also causes desync.

I use Windows 7 and am running UI server and client on the same machine.

Link to post

I've noticed the staff one, but not when playing as a host... I've found quite often during MP that hired staff don't get placed or assigned, but they do get hired. When I log back in to the same server later, I see them all hired, but they're all waiting to be placed.

I don't think this is really an issue that the devs could fix, but I could be wrong. Desyncs are going to be a park of MP forever.

Link to post
On 09/07/2018 at 22:17, saxman1089 said:

I've found quite often during MP that hired staff don't get placed or assigned, but they do get hired. When I log back in to the same server later, I see them all hired, but they're all waiting to be placed.

That sounds like the option for automatically placing staff isn't taken into account. 

Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...