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SkeletonMiner

Cheat idea: Override vehicle physics

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This is a ride cheat that allows the coaster cars to change physics on tracks.

Vehicles will act the same with other tracks when using the "Show vehicles from other rides" cheat, in which they will not follow the expected physics. For example: a tram acts like it was on a normal track if the track was a coaster and would ignore booster tracks, not going fast enough, not gaining speed.

Having this cheat to lift this limit would make for creative rides. A tram coaster, swan boat karts, Monster truck coaster, Coaster Chairlift.

Types of vehicle physics:

  • Default
  • Coaster
  • Boat ride
  • Car ride
  • Go karts
  • Flying saucers/Dodgems
  • Ghost train
  • Transport (Excluding lift)
Edited by SkeletonMiner

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8 hours ago, SkeletonMiner said:
  • Default
  • Coaster
  • Boat ride
  • Car ride
  • Go karts
  • Flying saucers/Dodgems
  • Ghost train
  • Transport (Excluding lift)

These are not examples of vehicle physics. Some of them are ride categories, which affect only the tab of the ride window that the ride shows up in, and nothing else, and the rest are ride types, which you can already override.

As far as the vehicle physics are concerned, the main distinction is powered versus unpowered, and swinging, spinning, or neither. These cannot be changed unless you create a new object file, but you can override the parameters - the train mass (which determines the frictional losses), the velocity and acceleration (for powered rides only), and the moment of inertia (for spinning rides only). Of these, a cheat currently exists to change the train mass.

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