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RCT Classic vs OpenRCT2...


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OpenRCT2 implements several features from RCT1 that were not present in vanilla RCT2:

  • Non-passthrough powered launch mode is available on the looping coaster
  • Steep slopes are supports on the Junior coaster (though you need to enable the cheat for this AFAIK)
  • Booster pieces are available on a few coasters.
  • The "Have fun" objective is available for scenarios

There is also support for loading RCT1 savegames and a few of the RCT1 sprites (such as the terrain wall sprites).

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6 minutes ago, SpiffyJack said:

Which version had the option to lay down a path from point A to point B with a click? I remember using it, and that's all... kinda trippin right now I can't remember

I don't recall any RCT game having that, I know Transport Tycoon allows you to lay straight lines of rail like that though.

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21 minutes ago, imlegos said:

I don't recall any RCT game having that, I know Transport Tycoon allows you to lay straight lines of rail like that though.

oh man, i remember picking the path type, pick sloped path, click the first tile, hold shift and the path follow the curser would go up and down the terrain and you could move all over and see the where different routes worked best, and then click to set the path. 

and if you can't remember, now i'm gonna lose my mind

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  • 4 months later...

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