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Spacek

CTR Christmas 2017 has arrived!

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For those who do not frequent the NEDesigns homepage, you may not know that I have been working in secret on what I call CTR Christmas. CTR Christmas is a collection of brand-new rides just in time for the holiday, and guess what: the holiday is here. So for every RCT2 player around the world, I present to you: CTR Christmas!

dhnmtVr.png

 

You can download them from my github here!

 

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The ride vehicles are stunning, but there is a problem with the friction of the wheels on the X-Car and the MACK Water Coaster. They lose speed to fast which they mostly did not make the end of the run compared to the original RCT-2 trains. So they are only useful for short coasters I am affraid. 

I am wondering if you can do sonething about it?

Regards,

Wes. 

 

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12 hours ago, djwessie said:

They lose speed to fast which they mostly did not make the end of the run compared to the original RCT-2 trains.

There is no original RCT2 version of these trains. 

12 hours ago, djwessie said:

So they are only useful for short coasters I am affraid.

These rides (especially the water coaster) typically have short layouts. Mack water coasters usually have only have one or two hills between the lift and the splashdown, and the standard X-Car layout is just a lift, a roll, and a drop. You can override the default friction settings with cheats if you want.

Edited by X7123M3-256

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Well, I wanted to recreate the Rip Ride Rocket from Universal which is a X-Car coaster from Maurer. But it doesn't even make.the first hill after the first drop and the vertical lift. Also Abisimo cannot be recreated. And the launch coasers as Formula-X or the one from Bayernpark is not possible with the current friction cause it loses speed too much. Well you did recreate the Mack Watercoaster, not the Supersplash. So when you try to recreate Posseidon in Europapark, it doesn't even make the first brake run cause of the friction. Do you get my point here? Then my last question: How do I do that? Cheat the friction on just 2 car designs to the Original RCT standards?

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If you can't recreate any real designs, then the friction probably is too high. I don't know what process  @Spacek used to decide what the value should be, so maybe he will respond to this thread. You can still override the defaults using cheats, however.

4 hours ago, djwessie said:

How do I do that?

You alter the vehicle mass (the game doesn't actually have "friction" as a parameter). More mass means the train loses less momentum due to friction, less mass makes the train slow faster.

rides set mass <ride_index> <mass>

 

The mass value ranges from 0 to 65535.

 

4 hours ago, djwessie said:

 to the Original RCT standards

Again, I don't know what you mean by this - there is no equivalent of these trains in the original game. But you can set the friction (or more accurately the mass) to whatever you want.

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16 hours ago, djwessie said:

Still did not find the Ride mass option. Where is it located?

Oops, I forgot to say, you type that command into the console. I should have said that but apparently I didn't proofread my post.

12 hours ago, djwessie said:

And I only need to change the friction on these two car designs.

The console command works on a per-ride basis - the first argument is the number of the ride to modify (you can use the command "rides list" to see a list of rides and their numbers) . The mass is actually stored as a property of each ride vehicle, so the ride must have vehicles on the track for this command to work. It's technically possible to have multiple trains with different masses on the same ride, though the console command provides no way to do this.

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I am going to try this later on wgen I have a little more time. Is this a one time setting? And does it still work over the server? Cause I want to use it at some point as a server park. I still have many questions. Is soneone able to create a helpful guide here?

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