Jump to content
OpenRCT2
Sign in to follow this  
Myxtro

Why do guests walk on one side of the path

Recommended Posts

I most cases, I use paths which are somewhere between 2 and 4 tiles wide. The problem with this is that guests still only use one side of the path 99% of the time. Then they start complaining that it's  too crowded.

Why do they do this and how can I solve this? (or should the code be changed?)

Here you can clearly see what I mean.

 

RCTbug1.png.e2f5f42949602141e4d4118e87ad7f3f.png

RCTbug2.png.ab3c79a1a353f611ed5b12b4e6d42592.png

Edited by Myxtro

Share this post


Link to post

To improve pathfinding, the game sets 'wide path flags' on wide paths. Paths with this flag are ignored. Removing this flag will cause pathfinding issues. Improvements are planned, but it takes time.

  • Like 2

Share this post


Link to post
18 minutes ago, jensj12 said:

To improve pathfinding, the game sets 'wide path flags' on wide paths. Paths with this flag are ignored. Removing this flag will cause pathfinding issues. Improvements are planned, but it takes time.

So until the pathfinding is changed we just have to deal with it? 

Share this post


Link to post
1 hour ago, Myxtro said:

So until the pathfinding is changed we just have to deal with it? 

Yes. If you want more information, search on github. Since pathfinding is limited by the save format, pathfinding improvements will have to wait until there is a new save format.

Share this post


Link to post

I've started working on replacing the parts of the path finding relevant to this discussion and what I've got planned will not require any changes to the save format. There are, of course, other ways to do it that would require a new format.

IF I get it working, peep path finding will get better sooner rather than later.

  • Like 1

Share this post


Link to post

Technically pathfinding doesn't require a saved format. The node graphs could be generated at any time from the available data, and so wide paths can be detected as well. Storing this data (e.g. the wide path flag) simply skips the generation of it.

  • Like 2

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...