Jump to content
OpenRCT2
SensualEthiopianPolice

My arguemnet for why stats are not a good judge of quality

Recommended Posts

The stats are terrible, and the ride is terrible... If you're trying to show stats are not a good judge of quality you need a different example.

Generally, I would say bad stats => bad ride, but the converse does not necessarily hold. The stats calculation is pretty crude and mostly tells you whether your ride is safe, not whether it's actually any good.

Share this post


Link to post

I think he's trying to say that, with the stat generator, a ride as lethal as this can still help you make a quick buck.

12 minutes ago, X7123M3-256 said:

The stats calculation is pretty crude and mostly tells you whether your ride is safe

In this case the stats calculation is doing the exact opposite. It's telling you that a terribly deadly ride like this (just LOOK AT THOSE G's) is somehow pulling off 2.71 excitement, "only" 7.02 intensity, and *gasp* only 3.41 nausea. I guess the dead don't really get that nauseous...

  • Like 1

Share this post


Link to post

The ride ratings were halved on that ride because it didn't have a big drop. Add a slightly bigger drop at the end and the intensity will skyrocket (which will decrease the exitement by more than 50%). Looking at this, I think the intensity penalty should be applied before the max drop height penalty.

Share this post


Link to post

Just to clarify: the biggest reason I'm posting this is because a lot of people make terrible coasters but justify them by their stats. I really want to discourage that. As long as your coaster isn't low ultra-extreme, stats don't matter too much in determining whether or not your coaster is  good design.

  • Like 1

Share this post


Link to post

The stats seems to be broken on that ride, shouldn't it be much higher because of the G forces? :S 

Or is it because the cheats mess with it or something?

Share this post


Link to post

As @jensj12 pointed out, the intensity rating is halved because of the lack of a drop, and that brings the intensity into the safe range. The rating calculation would have to be changed to correct this.

Share this post


Link to post
9 minutes ago, X7123M3-256 said:

The rating calculation would have to be changed to correct this.

Isn't the calculations different for each coaster tho? As I think I've seen different coasters respond to different types of constructions :o

Which means this maybe is more of a specific problem for just this ride?

Even tho the score is BAD :P

Edited by Nubbie

Share this post


Link to post

The weight placed on each factor is different for each ride type - wild mouse coasters get less of a penalty for lateral Gs, and some coasters get no benefit from inversions, for example - but the actual calculation doesn't differ, and most rides have the excitement and intensity severely reduced if a certain minimum drop size is not met (though the exact minimum depends on the ride).

Edited by X7123M3-256
  • Like 1

Share this post


Link to post
On 25-4-2016 at 01:50, SensualEthiopianPolice said:

SCR174.png

I can report that a change in the ride rating calculation today has made the stats of this coaster far worse. It should now have lower exitement, almost double intensity and higher nausea.

  • Like 2

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...