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Broxzier

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Posts posted by Broxzier

  1. Patrol areas are already flexible. For new staff, new sprites need to be created, or otherwise perhaps presets for handyman (maybe with different colours) where they have their roles assigned already. Fixing benches requires a new animation to be created for each angle, and the logic needs to be implemented. That will be a big task.

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  2. Hi Kyler!

    Sounds like a fun project to work on. It's definitely possible. When attempting to open the ride, a function can be called to verify that it's solvable, and doesn't have to be saved, so you can use any resources necessary to verify it. Have a look at how guests determine where they can walk, and use that same data to try and find a path to the exit.

    I've not seen a feature request for this specifically, and there are other simpler things you could work on instead. There are some issues on GitHub labeled 'good first issue', meant to get new contributors familiar with the code. Depending on your experience and confidence, you might want to have a look at those.

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  3. You could use a plug-in to reset guests with ridiculous amounts of money to something that makes more sense. If you run the game from the openrct2.com file (not openrct2.exe), you could even paste a one-liner in the console window that opens then, to fix the affected save.

    The one-liner could look something like this:

    map.getAllEntities("guest").forEach(function(guest){ if (guest.cash > 4000000) guest.cash = 500; });

    I have NOT tested this, since I'm not at my PC right now.

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