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UTMAN

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Posts posted by UTMAN

  1. Another Frozen vegetable joined the family! The Frozen Cabbage in the middle of a Roller Coaster which protects it from intruders!

    Next In Line:   @jensj12, xbalogan, Wuis, Philmon11, Squab, Broxzier, WobblyRails, UTMAN
    Missed Turn:  imlegos, Enner

    EDIT: Also I forgot to meantion. You guys made 2 piers, and people stuck in it... so I made them into temporal bridges. :/ Also, Project: Frozen Eggplant is broken and stuck again... I forgot to close/reopen it, so the one who is next don't forget to do it.


    xkqARr3.jpg

    Community Park V2.54.sv6

  2. Then what about WobblyRails? I suppose he already made a lot of stuff, since he claimed it more than half a day ago... :/ I don't really want anybody's work to just disappear.

  3. I am not talking about that jensj. I am talking about when people use 80km/h chain lifts as a booster. If a ride breaks when the cars are at the end of the boosted chain lift it won't get enough speed to get pass and it will stuck there, like the same way as Tesla did.

  4. Well the Ice river is kinda difficult to move or connect it to anywhere because rides close it down. Let it go and your jungle Jensj. Well we'll see what Brox says about all of this. I am a bit angry/sad/frustrated that enner closed let it go, and lost its number one place in terms of guest favourites. :'((((( :D

  5. Well that's kinda my fault. When I rebuilt Phil's coaster I reduced the ground level to very low, and others seemed to try keeping thempselves to that level. But if Enner's turn is reversed, then Wobbly have to stop working on it because then he works with a wrong map :/

    To be honest if you only made the coaster I think it would have been fine, since it is not that big. However with all that terraforming you made you basically used up 10% of the map in just a turn. And what's with everybody making coasters with 50 and 80 km/h chain lifts? If the ride breaks at the wrong point the whole coasters stucks and has to be closed and repoened. Keep this in mind. I would like to ask everybody to stop making coasters with chain lift boosters because at breakdown they might get stuck. If you want to use boosters there are coasters which supports normal boosters that don't get broken.

  6. Well unfortunately, I haven't been in a lot of Amusement Parks, only in the one in my own country Hungary, and even that is closed down. That had a few not so good coasters, but that's about it. :/

    So I post one of it's coaster. It's been built in 1922, so it's quite old :D

    https://upload.wikimedia.org/wikipedia/commons/2/2d/Hullámvasút_1.jpg

    It's called "Hullámvasút" which is the Hungarian name for Roller Coaster. I guess 1922 there wasn't enough fund for the creativity team. :V :D

  7. Yeah, building in RCT2 can be very pain in the back. I especially hate it, when you build a house and a roof. And the roof looks perfect from one camera angle in RCT2, but when you rotate the camera the whole roof slips away and you have to redo the whole thing. Like here:

    The waterfall looks nice, isn't it?

    6IEFMlv.jpg

    Nope, it is not!

    3waAwnZ.jpg

    So it's really frustrating sometimes to build in RCT2.

    And by Graphics, i think the reason why RCT2 looks better because it realies on frames, while parkitect 3D computer aimation I guess?

  8. I tried to fixit also. Even if I set it to launch mode, the launch was too weak to pass the arc. So I had to use boosters. Mine looks like this:

    1aQStAF.jpg

    And congratz Brox, you managed to solve the problem while you kept the original state of the ride! :)

  9. Well, usually we try to expand the park without destroying other's work. :) So we'll figure it out later. Well yes, it indeed needs a lot of food/drinking place. But I assume with over 4000 guests 70~ people will always be hungry no matter what :D

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