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VincentsAnimations

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Posts posted by VincentsAnimations

  1. 14 hours ago, pengeyboss said:

    what is my pc thinking?!!!?

    A lot of computers suspect that OpenRct2 is a virus. Since OpenRct2 uses ports, weird connection stuff, and other stuff, most computers will try to block it.

    If it’s a problem, try turning off your antivirus, disabling firewall, or just adding OpenRct2 to your exceptions list.

    • Like 1
  2. On 17/10/2018 at 06:38, Manuel said:

    Hi Community!

    Lurked around a lot, played the orginials a lot, and played OpenRCT2 for some time now. 
    While seeing the Group Parks and how active the community I decided to join you guys and girls.

    I'm Manuel, 27 years old and living in The Netherlands.

    So Hi!
     

    I like your profile pic. The vector version of the RCT1 icon.

  3. On 07/09/2017 at 17:54, Timolino456 said:

    I noticed that the peeps became much greedier recently. They won't even pay 1€ for the Ferries Wheel or 1,50€ for the Pirate Ship. They also don't pay more than 3€ for coasters.

    This is a problem for me, I can't get any money together to actually get any park going. I barely managed to win Forest Frontiers with just a Merry-Go-Round, a Pirate Ship and a wooden coaster. I had to reduce the research costs and everything.

    In RCT1 I normally manage to win Forest Frontiers with like 700 Peeps and all attractions built, so it's not like I'm bad at this game. But this needs to be fixed. This problem is the reason why I'm giving OpenRCT2 a rest and rather stick with RCT1 instead.

    Did you say peeps? :L

    • Dislike 2
  4. 15 minutes ago, CrazeDesk said:

     

    I don't know why but AVG won't stop sending openrct2 related files to quarantine or deleting them or calling them "dangerous" or saying that these files are "rare" I can't get it to stop even if I add the openrct2 folder to the "exceptions list" it will continue to do this crap I need help.

    Turn it off? And then don't use the internet while you're playing? Hmm, I'm having the same issue here but the issue is my firewall blocking the connection to different networks and weird ports and stuff. I don't know how to fix it but hey...you're not alone.

  5. 1 hour ago, Deurklink said:

    The game never speeds up automatically for me, only when i accidentally press the + button..

    I removed all the keyboard shortcuts; only the ones that I need will have a shortcut. This is probably something you might be interested in trying. :D

  6. I’ve seen a lot of rides have a catwalk and I wonder to myself, “how did they get that?” So I went to the tile-inspector and checked the square. The catwalk sprite existed and the tile-inspector saw that it exsisted. However, I don’t know where it is in the game.

  7. 1 hour ago, Gymnasiast said:

    No, it's not possible. They get automatically added if you modify the surrounding tiles. (I tried this out in a test branch.)

    It could be addressed in the new file format, by simply adding a flag.

    Can you code a pathway that doesn’t use a sign?

  8. The RCTClub is a fun and free-for-all sub-community. The community itself is comprised of more servers dedicated for certain objectives and goals.

    Some of the servers we host are:

    1. Freebuild_1
    2. Freebuild_2
    3. FreeRealism
    4. Playing Scenarios
    5. Play Squares

     


    Freebuild_1

    The 1st freebuild map is for people to make the coolest thing possible. When you join the map you will be given spectator perms. If there aren’t any moderators or admins on the server you may have to join our discord and ask. If that’s not an option for you then go look on the other servers we have.

    Freebuild_2

    The 2nd freebuild map isn’t our biggest priority map. It’s main purpose is a backup of the 1st Freebuild and to be a display of more professional projects. Our staff is not on this server too often so getting permission on this server may be impossible.

    FreeRealism 

    The FreeRealism server requires that you join our discord as it is our finest of creations. You may need to be “active” on our discord to gain more access to the server. Our top priority for this server is realism. Your ride will be reviewed and may receive requests for changes or deletion (only if it’s THAT bad). However, we have a loose set of standards so you shouldn’t have too much of a hard time, just be open minded and accept criticism.

    Playing Scenarios

    Playing Scenarios isn’t required to have a discord membership, but it is suggested. Most of the discussion for the server is said on the discord. However, if you can’t join discord (for any reason) you can still play. The main rules for this server is: be nice, go for objectives, help other players, and minimal swearing. If you want to request a map for scenario play you can ask Mr. Joestar. If you have your own custom map you’ll have to send it to us via...shocker...Discord.

    Play Squares

    Discord membership IS required for this channel. The way it works: you ask for a spot on discord, you stay in that spot, build a cool area, and then we reset the map on Sunday. If you want to compete than you’ll have to sign up on discord and then competitions will begin on Friday.

  9. By far one of the most confusing bugs that I get all the time is the missing sprites bug. Unfortunately, I don't have any screenshots of this bug since it comes and goes with the game's updates.

    So when I open one of my maps I notice that some trains on rides are glitching out. They seem to be confused about what sprite should be loaded on top of the train so they just put random sprites over it. Recently I had this problem with the suspended swinging coaster. Terrain sprites would load over the normal sprites. Almost as if the original sprites were deleted or were numbered incorrectly. However, I'm not a developer. So I can't say anything for sure.

  10. On 07/09/2018 at 16:25, Broxzier said:

    OpenRCT2 uses TCP to guarentee the arival and order of packets, which is quite a bit larger (and thus slower) than UDP packets. Especially in the case of packet loss it can take a while for the server to receive the packet finally. This may take a while if the host is phisically far away from you. Most multiplayer games use a mis of TCP and UDP. TCP for the important information that needs to be synced, and UDP for updates that are not as important.

    For OpenRCT2 using UDP is unfortunately not an option, because sprites and such aren't being synced over the network, they just make the exact same decisions as long as you stay synced with the server. That's why the ticks (frame updates) need to match the server, and you notice these lag spikes sometimes. the game may be waiting for a patcket while it has already received a few newer ones, but cannot use yet.

    @Broxzier I think I'm starting to get what you mean.

  11. 4 hours ago, Broxzier said:

    OpenRCT2 uses TCP to guarentee the arival and order of packets, which is quite a bit larger (and thus slower) than UDP packets. Especially in the case of packet loss it can take a while for the server to receive the packet finally. This may take a while if the host is phisically far away from you. Most multiplayer games use a mis of TCP and UDP. TCP for the important information that needs to be synced, and UDP for updates that are not as important.

    For OpenRCT2 using UDP is unfortunately not an option, because sprites and such aren't being synced over the network, they just make the exact same decisions as long as you stay synced with the server. That's why the ticks (frame updates) need to match the server, and you notice these lag spikes sometimes. the game may be waiting for a patcket while it has already received a few newer ones, but cannot use yet.

    8l @Broxzier, I may know a few strategies of the game. But for god sake, I’m not a developer or network specialist XD. I’m not making fun of you, I’m just really dumb. Maybe if I put that into a basics translator I will understand :D.

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