Jump to content

CoasterRoll

Members
  • Posts

    6
  • Joined

  • Last visited

Posts posted by CoasterRoll

  1. On 1/30/2018 at 02:07, Deurklink said:

    You have to include them in any scenario you play. In existing scenarios this can be done by enabling debugging tools (should be in the options somewhere) and going to the object selection. 

    I'm doing that as we speak, but I'm still not seeing them, just all the basic options.

  2. 8 hours ago, LordMarcel96 said:

    There is always a reason for high intensity stats and low excitement stats. I'm guessing your lateral G's are too high. If you could post some screenshots of your coasters with bad stats I could point out where you are going wrong.

    Sure thing.

     

    I didn't include the Virginia Reel stats, but they were similar to the Wild Mouse example.

     

    Virginia.png

    Wild Mouse.png

  3. I would say the Heartline is my lest favorite, but others have already brought it up and I don't build it as it is, so I won't.

    What are my least favorites? Well, I really hate working with the Wild Mouse and Virginia Wheel: They're both grouped together for similar reasons, namely when I try to make them, they end up getting low excitement and high intensity stats. And trying to make them longer and less squashed together really defeats the purpose for me. The Virginia Wheel also has a considerable lack of piece to its disposal.

     

  4. So I downloaded some mods to include in Open RTC2. But the only ones that show up are the custom track designs and scenarios. Other items like the pink water and any extra footpaths don't show up whatsoever. Is there any way I can fix this?

    And before anyone asks which version of the base RTC2 game I'm using, it's GOG's. All mods are in the proper folders like "objdata" and "tracks". It's just that the program's not reading them for unknown reasons.

×
×
  • Create New...