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JMBuilder

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Posts posted by JMBuilder

  1. I'm pretty sure it's just the Single Rail Coaster. Whenever I try to pick a station theme and then save the custom track, it's never the right theme when I try to place the track again.

    The issue is random yet consistent... if that makes any sense. I pick Plain, it loads as Abstract. I pick Wooden, it loads as Space. I pick Pagoda, it loads as Classic Roman. No particular pattern to explain what determines the "swap," but it's consistent with whatever I try to pick.

    • Informative 1
  2. Even if the new track pieces end up a tad bit wonky, it's ultimately a 2D game where suspension of disbelief is important. I really don't think anybody would mind a few visual oddities. It's already beyond what I expected to be possible as far as modding the game goes.

  3. Yeah, I'm kind of a sucker for the more obscure stuff, especially older examples like the first-ever looping coasters.

    There are even a few obscure thrill rides I know of at the Texas Renaissance Festival (near my home city). All of them are manually operated by staff members. There's a kids' jousting ride where opposing platforms have horse-shaped carts on single-rail tracks roll down a small slope, letting the kids whack at each other with foam lances before they hit a second slope and roll back to where staff members pull the carts back up the first slope.

    There's a spinning ride that gets manually wound up by cables attached to a tall pole. There are two different swing rides; one is a series of swings that are like smaller versions of the swinging ships in RCT, and the other is composed of long swinging benches. Heck, they even have an elephant riding area.

    Transportation around the park? You have your choice of horse-drawn carriages or rickshaws pulled along by beefy staff members.

    So much potential that I just geek out over all the time. 🤪

  4. Hyped that these are slowly but surely becoming "official" features of OpenRCT2. 😁

    A couple of brainstorms, mainly because I love vomiting ideas everywhere even though I know they're tons of work and obscure in many cases... 😐

    • Standard trains for Mine Ride - Mack also produces a more basic steel-coaster-type train for their powered roller coasters, seen on Arctic Blast at Hong Kong's Ocean Park.
    • Diesel Roller Coaster - An extremely rare and simplistic coaster powered by a diesel engine fitted in the first car and controlled by a staff member in the front seat of the second car. The only remaining example that I'm aware of is Dragon at Jannat Al-Ahlam in Algeria. I imagine it would function like a Mine Ride, although the track structure is quite different.
  5. Just something that I'd like to return to RCT2; some of the train types from RCT1. Granted, they're a bit lower in detail and don't look right on certain track pieces, but it's for the sake of nostalgia.

    • Classic Mini Coaster Ladybird and Spinning trains.
    • Original Looping Coaster trains.
    • Original Wooden Coaster trains.
    • Awesome 1
  6. The more progress I see on these, the more I think they should be an integral part of OpenRCT2, if only to simplify park sharing compatibility. They're just that good. 😁

    Will the Intamin steel coaster have access to vertical chain lifts like Fahrenheit?

  7. On 18/12/2018 at 16:47, X7123M3-256 said:

    The giga coaster definitely needs inversions. Unfortunately, it's difficult to add them, and not for any technical reason - it's just really hard to make sprites that match the existing ones. I have a custom version of the Intamin track with vertical slopes, half loops and barrel rolls, and it looks OK as long as you only use custom sprites:

    intaminbarrelrolls.png.3f13a06d5b50942980ffe4ab551eafcf.png

    However, if you keep the original sprites and only use the custom sprites for the new track pieces, then they look awful

    gigavertical4.png

    (this image is an older screenshot so the shading has been adjusted since, but the lack of contrast remains).

    So, I can easily add a new track style but I can't really extend an existing one. I've thought about submitting a PR for the extended track, but I think creating a new track that looks the same as an existing one is likely to cause confusion, especially if OpenRCT2 eventually gets an open source graphics set that would render the distinction moot. I thought about having the option to toggle between original graphics (without inversions) and a custom set which has them, but I don't know if the devs would merge that.

    We do have a few in-game track types that look almost identical with a couple of very minor differences, namely the Junior and Mini coasters. I'd say that the near-identical appearances of Giga and Intamin Launch coaster tracks aren't that big of a deal, and I'd love to have a separate inverting coaster dedicated to the Intamin and Mack designs.

    I honestly think you should be an official developer for the mod. You have a LOT of very good things to add.

  8. 3 hours ago, Gymnasiast said:

    The Hyper-Twister is a B&M/Giovanola coaster, one that doesn't come with boosters.

    I have taken a look at S&S launch coasters, but to me, it looks like a different shape of track. Personally, I would use the LIM Launched Coaster if I wanted to recreate the track, though I have to admit it doesn't come with booster pieces (though these could be added if someone were kind enough to create the sprites).

    There are a few S&S launch coasters that resemble the LIM launch coaster, but have a look at rides like Extreme Rusher:

    0527er.jpg

     

    This is also an S&S launch, and the wide-car Hyper-Twister bears the closest resemblance. The track seems to combine the size of the B&M track with the tubular design of the Premier LIM coaster track.

  9. In memory of one of the most unique Intamin roller coasters ever built.

    This recreation of Six Flags Magic Mountain's "Flashback" is far more accurate than the version already provided in the game. Good excitement with moderate intensity and nausea ratings.

     

    Flashback 2.td6

    2019-02-05 18-32-02.png

  10. "Tri-G" is designed with authenticity in mind, closely resembling classic portable Schwarzkopf loopers with elements of Olympia Looping, Teststrecke, and Alpina Bahn rolled into one package. Despite its compact size and very squared structure, it packs a lot of excitement in a smooth and realistic layout.

     

     

    Tri-G.td6

     2018-11-13 08-22-25.png

    • Like 1
  11. Compact Looping Coaster

    Designed after Schwarzkopf's compact rides, this simple modification of the Looping Coaster replaces the chain lift with a tire lift, allowing curved lift hills for very compact designs. It should be simple to combine the Looping Coaster track sprites with the Junior Coaster's lift tires.

     

    I know that I could probably pull this off by merging two coaster tracks, but I dislike this method due to the rides list becoming cluttered with nonexistent coasters.

  12. Track merging is a pain in the rear for me since it keeps bugging out and clutters the rides list with nonexistent coasters.

    Here's a new cheat idea: Track "Painting." This tool would allow the player to "paint" a different track sprite over those pesky invisible tracks after Arbitrary Ride Changes. Invisible vertical climb? paint it with the LIM coaster track. No barrel roll? Paint the Twister coaster over it.

    • Like 1
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