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Spacek

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Posts posted by Spacek

  1. On 25/09/2018 at 22:42, djwessie said:

    The Zierer Tower coaster runs only with 3 coaches. If you want to have 2 rows, a -1 button is needed in OpenRCT-2

    Late, but that only applies when you're using unlock vehicle limits. Hopefully someday Open will change the vehicle configuration window when using that cheat, but that's why that happens, for now.

    • Informative 1
  2. RFC version 2 has been published. Download and comment in the github.

    As for the version 0.1.0 sequence: it was produced in one week with no user feedback while juggling trying to produce enough working code so that OpenRCT2 would play and make title sequences in milliseconds.

  3. Hello everyone,

    I am the one in charge of making the new title sequence for the 0.1.2 release version. To prevent what happened to 0.1.0 from happening to this one, I have published the current working version of the title sequence on github with the expectation that people will view it and comment on it.

    Click the link below to go to the github issue with the sequence:

    https://github.com/OpenRCT2/title-sequences/issues/4

    To keep things streamlined, please post comments on *github* and not this thread.

  4. For those who do not frequent the NEDesigns homepage, you may not know that I have been working in secret on what I call CTR Christmas. CTR Christmas is a collection of brand-new rides just in time for the holiday, and guess what: the holiday is here. So for every RCT2 player around the world, I present to you: CTR Christmas!

    dhnmtVr.png

     

    You can download them from my github here!

     

    • Like 5
    • Winner 2
    • Awesome 1
  5. You can download previous title sequences from the github repository where they all are stored at http://github.com/OpenRCT2/title-sequences. I have updated them so they will work with 0.1.0 stable and newer. Just add the folders to your

    OpenRCT2\title sequence

    folder, but be sure to remove the periods from the file name because OpenRCT2 will assume they are extensions.

    • Like 1
  6. You can download the original version of that park here: https://www.nedesigns.com/park/3692/dynamite-dunes/

    When I made the title sequence, I modified it slightly to work better, so you might enjoy it better if you use the link above.

     

    If you aren't interested in the park exactly as the original author published it, you can find the park on your hard drive.

    The title sequence parks are found here:

    lucAVHt.png

    The .parkseq files are .zip files that have been renamed. If you have 7zip, you can extract them without renaming, but if you don't have it, you may need to rename the .parkseq extension to .zip before unzipping.

    • Like 2
  7. I'm not interested in mucking about with that because:

    • I think the balance and levels are just fine.
    • There is an ample 3.5 seconds to change the volume.
    • When sounds are loud, time dilates, so it's actually longer than 3.5 seconds.
    • I disagree with you about the purpose of sound in the title sequence. The point of the title sequence is to show off theme parks with music in the background, not to show off music with theme parks in the background.

    If it's too much, please make a feature request. 

    As for the balance...

    RtlF1qE.jpg

  8. The title sequence is written to last two complete music loops on my computer, and is only slightly longer than the 0.0.4 intro. With the woodie, I don't want there to be two shots nearby without a camera rotation, so that people with large resolutions don't say, "hey, this barely changed!" so I have the rotation. The other two possible rotations would put the trains going the opposite direction or would have the same problem. It's the lesser evil.

    With the sequence start, I can change the timing of the rides so that the freefall isn't going when the sequence starts. The screaming thing, though, I predict it will be the "change it, oh wait it sucks, change it back" kind of thing, so I'm not going to budge on showing the roller coaster first. Amusement parks are supposed to be exciting, and the intro is designed to reflect that.

     

    Also, on the topic of long intros, watch the Loopy Landscapes intro.

    • Like 1
  9. The 0.0.5 release is in its final weeks of development before the stable version, and with each version is a new title sequence. Like the last release, I am the one in charge of the title sequence. There are a few things to wrap up before the title sequence is completely done, but I thought I would post the title sequence here early as a sneak preview. Download the title sequence here and put it in your \OpenRCT2\title sequences\ folder, and select it from the wrench tab in the options menu.

    What do you guys think?

    • Like 2
  10. If you did not know, I was the one to put together the OpenRCT2 0.0.4 title sequence. Since that will probably happen again in the future, I thought I would get your opinions on it. I tried to keep things very sawyer-ish, but some technical problems prevented me from doing something closer to the RCT1 title sequence, mainly the file size requirements and the transitions between parks. Too many parks and the title sequence gets too large to distribute, and every time a park loads there is a framerate drop so can't have too many of those.

     

    I am eager to hear what you think about it.

    • Like 1
  11. 4 hours ago, X7123M3-256 said:

    I watched a mechanic walk up to the exit of the ride, turn around, walk up to the entrance, turn around, then leave and walk halfway across the park, still trying to find the ride. I'd have thought it something to do with zero clearanced paths (they have caused me endless trouble as they refuse to connect properly) - but peeps have no problem finding that ride. I still don't know what the problem is.

    Also, the logic for setting staff patrol areas seems broken in the latest develop build - the squares appear partially gray and partially blue (and tiles assigned to other staff members do not show up at all, instead of showing up in gray like they normally do). I might make an issue about that.

    Aren't peeps going to the entrance and the mechanic going to the exit? There's a weird thing where if I mouse-over a hut with the path tool that the path will disconnect from the hut after I move the mouse off.

  12. On 4/24/2016 at 20:52, ziscor said:

    If anyone ever watched the entire default RCT2 sequence they'll know that the parks get more and more bad ass as the music changes shape.

    Except the default RCT2 title sequence uses exactly one park : Six Flags Magic Mountain. In the three variations of RCT1 title sequences, there is a fairly consistent level of "badassery" in all title sequences. If the RCT1 title sequence did not start at Haunted Harbor every time, you would never know it is the first park.

    Your title sequence is way too fast. The shortest shot in all official RCT1/2 title sequences is 5 seconds long and there are 2 of them, and they only happen in the RCTLL title sequence.  Most of the shots in the RCT1 title sequences are 10 seconds long, with some that are 15 seconds and even fewer still that are 20 seconds (which only happens in Three Monkeys Park). Your title sequence was also too quick. Your idea about the park in development is interesting but it did not pan out in this title sequence. There is a very obvious difference between parks at the end of the sequence and parks at the beginning of the sequence (namely parks that are unbuilt) which makes the title sequence have poor replayability. As I mentioned earlier, it would be impossible to figure out which park is first in the RCT1 sequences if it did not start on the same one all the time.

    This title sequence was not that different from the 0.0.3 and 0.0.2 title sequences, but it did differ and have issues of its own. A number of parks featured were messy and unattractive, the void prominent in some shots, and there was framerate drop in a lot of parks. You have an interesting idea that can be a great title sequence, but the execution of it is poor. For starters, timing the title sequence to music just does not work. It limits the running time of your title sequence and for a title sequence where the beginning differs from the end considerably, having a short running time just makes things worse. Second, the parks in the middle of the title sequence are terrible. They look like someone tried to make as high of monthly ticket sales as possible by jam-packing parks full of rides. It's ugly. Not all the parks were like this: the ones at the end were better, but they did have other issues such as the void and unorthodox coaster layouts.Finally, RCT does not lend itself to fast camera transitions. A lot of scenery can be packed into one shot, and changing the camera quickly just leaves people wanting to go back and look at the scenery more.

    Overall the title sequence felt like it was rushed. Take the time to review your work and be critical of it, and you can make a great title sequence.

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