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Posts posted by Gymnasiast
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On 14/10/2023 at 22:21, hunterjwizard said:
The themes don't appear to do anything besides change the color. My biggest issue is the location of the toolbars, there is a HUGE gap in the middle with everything you actually need being jammed way up in the corners. Is there any way to move those around?
The RCT1 theme also enables the status bar, stoplight open/close buttons and a few other things.
There is indeed no way to left-align the top toolbar like RCT1 did. Although I wonder if that would really work that well if you consider the resolutions OpenRCT2 tends to run in. I guess it would be easy to try by fiddling a bit on TopToolbar.cpp.
On 14/10/2023 at 22:27, hunterjwizard said:Well I found a github discussion from 9 years in which someone was able to center-justify all the buttons, that would work too. But it doesn't seem this made it into the main codebase. There is an eye-rolling yet classic engineering reply on the thread: "people can use keyboard shortcuts, and no one who doesn't use keyboard short cuts could possibly care about button location".
I went and looked up the thread. You completely misrepresented what IntelOrca said there. This is not okay.
For anyone interested, here is the discussion in question: https://github.com/OpenRCT2/OpenRCT2/discussions/15643
The only thing IntelOrca says is "I also think that players are more likely, going to want / use hotkeys to get to particular windows and tabs, and that the players who don't use hotkeys aren't bothered about a button to access a particular tab quicker." - emphasis is mine.
Additionally, you will notice that if new features are suggested, we will generally ask why it is needed. We have limited time after all, and every feature means extra maintenance and more things to go wrong. Many features have come with new bugs of their own or other unforeseen circumstances. Bugs that we then get flak for.
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I recommend you set a scaling factor (integers work best, so try 2x or 3x) to make the game less microscopic.
QuoteI also find the UI a bit hard to use with a touchpad being in the left/right corners. Is there a way to move them? for example center them up the top or down.
I don’t quite understand, could you elaborate on this?
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These paths, as well as a few other objects, require RollerCoaster Tycoon 1 to be linked to OpenRCT2. Otherwise they will fall back to the closest match we could find.
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It’s hard to solve someone’s problem if they don’t answer questions. My guess is that this user simply put the objects in the RCT2 ObjData folder, which is not the correct place as far as OpenRCT2 is concerned.
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Welcome!
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1 hour ago, RollerCoasterTyphoon said:
Um, I really have no idea, so apologies, but there exists a "misc" (or whatever; an inventory of individual objects) tab: are "missing" scenery objects there? If yes, then they're available but would have to be hunted for ... If not, then this reply possess no value; sorry.
Typhoon
They should be under the `?` tab. If you cannot find them there, please upload an affected save and tell me which object is missing exactly, so I can investigate.
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This is a limitation of the Scenery window, which can only handle 30 groups. You can see it already gets quite wide like this. Fixing it properly is going to mean a complete redesign and quite a bit of code, which is why it hasn't been done yet.
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You did an incorrect upgrade, replacing openrct2.exe but not g2.dat. Easiest way to fix is by reinstalling OpenRCT2.
The version number v0.4.1 also shows you’re two versions behind - v0.4.3 is the most recent release.
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That is indeed correct. The other way round (importing SV4, SV6, SEA, SV7) is possible though, and always will be.
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What is your rendering mode set to?
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Since OpenRCT2 v0.4.0, station types are objects like any other, so creating one requires roughly as much effort as creating a piece of scenery. So far though, I haven’t seen anyone make any custom ones.
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21 hours ago, Yavianice said:
Aah, I see. Didn't know. In that case I did the following: Deleted all the tracks from the RCT1 installation, deleted all the scenario's from RCT1, and replaced them with recreations, so now it works for me as I want to play it. Thanks for clearing it up. Still a bit confused why some designs were mixed between the classic and rct2 versions but that doesn't bother me anymore.
It’s more complicated than that. There were two different wooden roller coasters in RCT1:
- The regular Wooden Roller Coaster, not in RCT2, reintroduced as Classic Wooden Roller Coaster. This had the 4-seater trains in RCT1.
- The Wooden Twister Roller Coaster, the only one in RCT2, and thus renamed to Wooden Roller Coaster. This only had the 2-seater articulated trains in RCT1.
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You’re unclear, did linking using the Options window work for you, or?
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On 23/11/2022 at 06:36, TCE said:
Winzip should work for you.
If that is what you mean?
This person is on a Mac, so that’s not going to fly. (Besides which, every operating system has supported extracting ZIPs out of the box since the early 2000s.)
On 23/11/2022 at 06:05, peachyhiker said:Hello,
Ive been watching one of my favorite youtubers play RTC and it has been really nice to see and hear the familiar sounds and graphics. After some deliberation I diced to take the plunge for my self and started my journey to playing this game on a mac. I am no tech person and I feel a bit over my head on how to get this to work. Especially when is starts saying anything in code. After watching a few youtube videos on how to get it to work I came to an impasse. I downloaded an extractor from Mac Source Ports.com and for what ever reason it wont open. Please let me know if you know whats happening and how to fix this or a different program I could use. I love this game and it would be a great joy to play it again.
Thank you in advance for any help you might have.
Peachyhike
Where did you buy RollerCoaster Tycoon 2? Was it on GOG.com or somewhere else?
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You take them from a portable Windows ZIP. Make sure you pick the same version as your APK is.
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Those two are totally different games. It would require someone to add code for animals, their behaviour, exhibits, foliage, zookeepers and all other things into the OpenRCT2 engine, not to mention stuff like graphics. You’re looking at a few years work, and that’s assuming a full time job - all the people who work on OpenRCT2 are volunteers who have to squeeze it all into their spare time.
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Your file manager clearly says that all these directories are empty.
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Hm, so you must have a 64-bit operating system, then. Please install the 64-bit version of OpenRCT2, that should help. Any reason why you use the 32-bit version, by the way?
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It means the game is running out of memory. Are you running the 32-bit or 64-bit version?
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We’ll need a bit more information about your system and RCT2 install. From your description, you seem to be on macOS, but which version are you running? And where did you buy RollerCoaster Tycoon 2?
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Thanks, ExCrafty!
Yes, it’s a labour-intensive task, most of my spare time goes into OpenRCT2 and I have way more things I’d like to work on than I have time or energy.
I understand that people that excited and want more stuff. This is natural, and frankly, I’d rather deal with someone enthusiastic who just goes a bit overboard than with people who are complaining or even demanding. It’s just that everyone needs to keep in mind that we have limited time and energy. So thanks for reminding everyone. 👍
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Hm, what is your question, precisely?
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On 07/10/2022 at 02:11, TheJay said:
Why did so many features get removed from RCT2 when they were in RCT1? It might come across as off-topic, but I only ask because of how many references there are to track elements/features being reintroduced that were removed from RCT2.
This is necroposting, please don’t post tangentially related questions in a six year old topic.
Anyway, most of the changes were probably for realism. The Junior Coaster is a kiddie model from Zierer, the Mini Roller Coaster a compact roller coaster type from Schwarzkopf. RCT1 simply put them together to form a weird hybrid. Same for ride modes: the Inverted RC does not have powered launch in real life, while it had that mode in RCT1.
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3 hours ago, TheJay said:
Has there been any progress on this? I came here after my fun has been ruined building long length coasters that really aren't that rough and get penalised solely on length.
There should be a mod/plugin for more realistic ride stats already.
The idea of open source, and especially the plug-in system, is that you could make it yourself. Just complaining it doesn’t exist is not going to make it appear.
OpenRCT2 contains ways to override a ride’s excitement, intensity and nausea, though. You can set these via the in-game console, and a plug-in can also use these. Make sure you are on a recent develop build for this.
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Q: do Hybrid/Single-Rail Coasters earn Excitement from Air-Time?
in Ideas
Posted
I just banned RollerCoasterTyphoon for... obvious reasons. Sorry for not intervening sooner.